Hair doesn't hide when I hide the figure. [Solved]

AbnerKAbnerK Posts: 718

Hi, why doesn't the hair hide when I hide the figure? It's not the ende of the world but sometimes I've had body hair, eye leasses,  scalp and main part of hair all having to be hidden seperately. It doesn't always seem to happen. Why? How can I fix when it does happen? 

 

Thanks

 

Post edited by AbnerK on

Comments

  • FalcoFalco Posts: 249
    edited September 2018

    If you group all the parts of the character under a group node, if you hide the group node it will hide everything.  That's my workaround, for some reason the hierarchy doesn't hide things parented to it, but group nodes do.  I usually have a Character_GRP node obove all my characters so I can hide them with all their clothes with one click.  

    Post edited by Falco on
  • FishtalesFishtales Posts: 6,212

    Click on the figure to highlight it. Right click and choose Select Children and scroll down until you see all the addons and hide them. Hiding the figure doesn't affect the addons whether clothes, hair or weapons.

  • AbnerKAbnerK Posts: 718
    Falco said:

    If you group all the parts of the character under a group node, if you hide the group node it will hide everything.  That's my workaround, for some reason the hierarchy doesn't hide things parented to it, but group nodes do.  I usually have a Character_GRP node obove all my characters so I can hide them with all their clothes with one click.  

    Oh, that's great. Falco. That gives me hope for a solution. Thanks, it's so frustration having to click through everything parented. :-)

  • AbnerKAbnerK Posts: 718
    Fishtales said:

    Click on the figure to highlight it. Right click and choose Select Children and scroll down until you see all the addons and hide them. Hiding the figure doesn't affect the addons whether clothes, hair or weapons.

    Thanks for the reply sounds like a faff. Thanks

  • AbnerKAbnerK Posts: 718
    Falco said:

    If you group all the parts of the character under a group node, if you hide the group node it will hide everything.  That's my workaround, for some reason the hierarchy doesn't hide things parented to it, but group nodes do.  I usually have a Character_GRP node obove all my characters so I can hide them with all their clothes with one click.  

    Thanks, Falco that worked a treat and it was really easy. 

  • Falco said:

    If you group all the parts of the character under a group node, if you hide the group node it will hide everything.  That's my workaround, for some reason the hierarchy doesn't hide things parented to it, but group nodes do.  I usually have a Character_GRP node obove all my characters so I can hide them with all their clothes with one click.  

    That's how it's meant to work - in general independent control of visibility is desirable, though there are times when it isn't and the group node is then available.

  • But still you have to start with creating groups and parenting things to it to turn the group visibility off.

    If I want only the selected to stay visible I use mcjHideAllBut.

  • AbnerKAbnerK Posts: 718

    But still you have to start with creating groups and parenting things to it to turn the group visibility off.

    If I want only the selected to stay visible I use mcjHideAllBut.

    I'm a little too busy to look at that right now, on first glance though I have to admit I don't see the point. That's probably my failing not the script. I'll look when I've got more time. Thanks.

  • Falco said:

    If you group all the parts of the character under a group node, if you hide the group node it will hide everything.  That's my workaround, for some reason the hierarchy doesn't hide things parented to it, but group nodes do.  I usually have a Character_GRP node obove all my characters so I can hide them with all their clothes with one click.  

    Thanks, Falco that worked a treat and it was really easy. 

    There's a fringe benefit to the putting-each-character-into-a-group technique. When moving the character around the scene, be careful to always move the group and not the character. Then, if you apply one of those ill-mannered poses to the character that makes them jump to the scene origin, it won't do so - because they're already at (0,0,0) relative to the group.

  • AbnerKAbnerK Posts: 718

    There's a fringe benefit to the putting-each-character-into-a-group technique. When moving the character around the scene, be careful to always move the group and not the character. Then, if you apply one of those ill-mannered poses to the character that makes them jump to the scene origin, it won't do so - because they're already at (0,0,0) relative to the group.

    Well, I've alwasy ensured I parent things to the character or other groups to a null anyway so that's not a problem.

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