Vascularity morphs not showing on character

Anyone ever had a situation in which vascularity morphs don't show up on a G3F character? This is a new one for me. I'm trying both Massive's vascularity morphs, as well as another set for G3F, but neither show up in the test renders. It's odd. It shouldn't matter whether I'm dialing them in from the Parameters tab or Shaping, right? I'm using Iray and two spots. Really puzzled.

Comments

  • RedzRedz Posts: 1,459

    You probably need to increase the mesh resolution of your figure to at least three to see something as detailed as HD vein morphs. 

  • Redz said:

    You probably need to increase the mesh resolution of your figure to at least three to see something as detailed as HD vein morphs. 

    I'll try that, but they have worked before at default res, so this is a mystery to me.

  • RenderPretenderRenderPretender Posts: 1,041
    edited September 2018
    Redz said:

    You probably need to increase the mesh resolution of your figure to at least three to see something as detailed as HD vein morphs. 

    I have the mesh res at 2, the default max, and have the morphs dialed up to 120 to get a fair approximation of the look I want. I stil can't imagine that this is the PA's intent. But what is the difference between the subdivision level and the render subdivision level? The latter is 3.

    Post edited by RenderPretender on
  • Oso3DOso3D Posts: 15,085
    edited September 2018

    Render is what you see when it renders, the other is what you see in viewport. Usually you don’t need the hit that a really high subdivision takes to render while moving things around.

    In my experience, you want at least subd 3 for most hd morphs to notice (and only bother for closeups)

    Oh, and if it’s limited to 2, click on the gear in upper right of the subdivision parameter and uncheck ‘use limits.’

     

    Post edited by Oso3D on
  • I finally learned that Daz character HD maps use a detail level that is 64 times the resolution than the base character. So this means that you need Subdivision 3 to completely visualize it.

    Stated here https://www.daz3d.com/latonya-8-hd-add-on in the text.

     

  • RenderPretenderRenderPretender Posts: 1,041
    edited September 2018
    Oso3D said:

    Render is what you see when it renders, the other is what you see in viewport. Usually you don’t need the hit that a really high subdivision takes to render while moving things around.

    In my experience, you want at least subd 3 for most hd morphs to notice (and only bother for closeups)

    Oh, and if it’s limited to 2, click on the gear in upper right of the subdivision parameter and uncheck ‘use limits.’

     

     

    I finally learned that Daz character HD maps use a detail level that is 64 times the resolution than the base character. So this means that you need Subdivision 3 to completely visualize it.

    Stated here https://www.daz3d.com/latonya-8-hd-add-on in the text.

     

    So, these comments are interesting. I could swear that this is the first G3 character that I have ever had this issue with.

    So, if the viewport res is 2, then the render res is 3. Am I supposed to be manipulating the res setting with the viewport res dial, or the render res one?

    BTW, I have never had to dial vascularity up to 120 before in order to get a good result.

    Post edited by RenderPretender on
  • I used to be able to see vein morphs without higher sub d.  I never even knew you could adjust sub d.... now I leave the viewport res low and the render res higher.....

  • Oso3DOso3D Posts: 15,085

    masi: It depends on what you want, really; I usually leave Viewport subD at 1 and set render to whatever I want; 3 or even 4 for closeups with HD stuff, or 2 for most other things (and sometimes 1 or even Base for distant stuff).

    I only increase Viewport subd if I want to check HD stuff immediately, and then I usually set it back.

     

  • Oso3D said:

    masi: It depends on what you want, really; I usually leave Viewport subD at 1 and set render to whatever I want; 3 or even 4 for closeups with HD stuff, or 2 for most other things (and sometimes 1 or even Base for distant stuff).

    I only increase Viewport subd if I want to check HD stuff immediately, and then I usually set it back.

     

    Ah, so they can be set independently then. Thank you for your help!

  • errecorzoerrecorzo Posts: 0

    I have the exact same problem!

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