Floater Bot Deluxe (using Fenrics plugins).

Sci Fi FunkSci Fi Funk Posts: 1,198
edited August 2013 in Carrara Discussion

Part 1. "Spliting up the 3d Model" - http://www.youtube.com/watch?v=t9qU_cbzOk4
Part 2. "Animating the model" - http://www.youtube.com/watch?v=rNjsC1gFB1s

How to upgrade your free floater bot from Stonemason. The tutorial shows how to make the camera lens zoomable and set up a mouth piece.


This is a free poser compatible model available from stonemasons site. In part 1 I am going to show the least technical way of achieving this aim.

The basic idea is to split the model up into sub models, and animate the sub models (which can now be moved, rotated and sized independently).

We start by unlocking the figure. This allows us to delete parts of the model at will. We also tree duplicate a couple of times to create the sub models.

I then show how I hack bits out of the model. In part 2 we animate!

more at
http://www.facebook.com/scififunk
http://www.scififunk.com

Post edited by Sci Fi Funk on

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  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Part 2. http://www.youtube.com/watch?v=rNjsC1gFB1s

    In part 2 I am going to show why splitting up the model into separate models allows for great flexibility in animation.

    I start part 2 by ensuring the hot point of the lens is in the middle. I then animate the lens (zoom out and twist) with ease.

    The mouthpiece needs a little more modelling. I digress into tidying up the model (a good discipline to get into for large scenes).

    I choose to duplicate the mouthpiece, give each copy it's own shader, and them move the circular mouth piece in and out. This effectively changes the colour of the mouth (as I've set the shaders to different colours).

    I complete the tutorial by animating the thing and showing the final rough cut animation.

    more at
    http://www.facebook.com/scififunk
    http://www.scififunk.com

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