Content Library vs Smart Content.

I am still rather confused as to why I can find some stuff in the content library that I cannot find in the smart content library. I have done many things scan known directory, re-import metadata etc yet it remains in content where I have to search and dig for miles to find it and it ignores the smart content library entirely. Is there a way to transfer everything in content to smart content or is this just a thing that will persist through time and I have to deal with it?

Comments

  • PaintboxPaintbox Posts: 1,633

    I have no idea, I bailed the smart content pane completely when I noticed not everything got added, and switched to Content Library completely.

  • ChoholeChohole Posts: 33,604
    edited August 2018
    Rob says

    Smart Content requires metadata (CMS/database). Content Library does not, but can show some of the same metadata (albeit in a different and unfiltered way). Smart Content is intended as a content BROWSER, while Content Library is intended as a content MANAGER. Smart Content employs a few layered filtering mechanisms to narrow down and order results for you. Content Library is mostly a raw look at files/data.
     
    Post edited by Chohole on
  • LintonLinton Posts: 543

    Smart Content has a Filter By Content checkbox, which can make finding items that fit your selected character, or changing materials/adding poses etc, much faster and easier.

    Like Chohole said in her quoted text, Browser Vs Manager, but I use both, and them tabbed right next to each other, as i can't always remember the name of an item I have purchased, and trying to find it in Content Manager is harder that way, where as a specific search in Smart Content makes things easier.

  • If I got it right this means, for items that are displayed in the Content Manager pane only, it is not possible to have them displayed in the Smart Content pane?

     

  • jestmartjestmart Posts: 4,449
    edited September 2018

    Smart Content is not smart, it just has tags (metadata) that defines where it be can found and what it is compatible with.  If content has no metadata it will not be visible in Smart Content, it is posible to create metadata for the content but I have never seen the need so don't know how.  The Content Library pane shows all content that is properly installed and mapped to in Studio's Content Directory Manager.

    Post edited by jestmart on
  • ChoholeChohole Posts: 33,604

    If I got it right this means, for items that are displayed in the Content Manager pane only, it is not possible to have them displayed in the Smart Content pane?

     

    actually I am told that It is "possible"... by adding metadata.

  • @Chohole, jestmart, Richard Haseltine: Thanks. I am still a bit confused, Chohole wrote it is possible with metadata but jestmart wrote

    jestmart said:

    If content has no metadata it will be visible in Smart Content.

    Thanks for clarification.

     

  • @Chohole, jestmart, Richard Haseltine: Thanks. I am still a bit confused, Chohole wrote it is possible with metadata but jestmart wrote

    jestmart said:

    If content has no metadata it will be visible in Smart Content.

    Thanks for clarification.

    I'm pretty sure the poster meant

    If content has no metadata it will not be visible in Smart Content.

    Which means the solution is, as stated above, to add new metadata (which can be doen via various commands in the Content Library pane).

  • MalusMalus Posts: 370

    Okay, the simplest way to add metadata is? 

  • LindseyLindsey Posts: 2,008

    From the DAZ Wiki:

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/start

    There are quite a few tutorials on Youtube. Search for daz metadata

  • Electro-ElvisElectro-Elvis Posts: 928
    edited September 2018

    @Richard: Thanks. I have read the tutorial pages you provided a link to and they explain nearly everything. But I'm afraid the piece of information which is crucial to modify metadata is missing, if I am not wrong. The text on the tutorial page for Metadata refers to a page about Content DB Editor, which seems to be THE tool to maintain Metadata. But then there are no further information. It seems these tutorial pages are still a work in progress. However I will search for this Content DB Editor and then I will playing around with it a bit.

    Thanks again.

    @Lindsey: While I was writing my post you had posted yours :-) Thanks for it.

    Post edited by Electro-Elvis on
  • LindseyLindsey Posts: 2,008

    Just start out with a simple product, such as hair and materials, or a prop and materials. Once you grasp how it all works, you'll be creating metadata for complex products in no time.  Early on, I used the Content DB Editor to examine how DAZ product's metadata was put together.

  • jestmartjestmart Posts: 4,449

    Yep, meant NOT visible, and I forgot a 'be'.  I'm old and feeble minded.

  • @Lindsey: Thanks for encouraging me :-)

    @jestmart: No worries, The weakness is on my side, I'm not a native english speaker and take everything literally.

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