My WIP enviorment, "showcase room"

So for the last few days, I decided to try and work on a room that would showcase any figures pretty well. It's a bit low poly, lacking textures, and needs a ton of improvments. (especially in the lighting, my goal is to be able to put a figure anywhere without having to edit lighting to much)

But so far i'm pretty happy with it, so i'm posting here to get as much feedback as possible.

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Comments

  • no noseno nose Posts: 124

    ok so I messed with some shaders, a little hard to tell in some areas but I think it's helping my idea

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  • IceDragonArtIceDragonArt Posts: 12,282

    Watching with interest

  • no noseno nose Posts: 124

    Watching with interest

    Thanks, was starting to worry it might get drowned in the infinite seas of threads

  • NoswenNoswen Posts: 311

    Looking interesting, nice idea.

  • no noseno nose Posts: 124

    Well while Im making the room with Genesis 8 in mind, it seems to be looking pretty good with Gen 3. I just need to figure out a  way to make smooth shadow edges without having black squares in a big enough image

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  • PaintboxPaintbox Posts: 494

    Its definitely improving! I would suggest changing picking a different color for the frame of the door (unless you actually want to use it as a frame) , as it completely makes it the focus of the image as I am viewing it. A more subdued color would work better I believe and bring focus on the model.

  • no noseno nose Posts: 124
    Paintbox said:

    Its definitely improving! I would suggest changing picking a different color for the frame of the door (unless you actually want to use it as a frame) , as it completely makes it the focus of the image as I am viewing it. A more subdued color would work better I believe and bring focus on the model.

    Is blue better?

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  • PaintboxPaintbox Posts: 494
    edited August 2018
    no nose said:
    Paintbox said:

    Its definitely improving! I would suggest changing picking a different color for the frame of the door (unless you actually want to use it as a frame) , as it completely makes it the focus of the image as I am viewing it. A more subdued color would work better I believe and bring focus on the model.

    Is blue better?

    Yup way better! Lots more synergy in the coloring going on now.

    Post edited by Paintbox on
  • no noseno nose Posts: 124

    great, so now I just need to figure out how to fix shadows and what to put in the back of the room.

  • PaintboxPaintbox Posts: 494

    What kind of lighting are you using now? Whats wrong with the shadows?

  • no noseno nose Posts: 124

    spot lights, lots and lots of spotlights. The issue I'm having is that in some areas where shadows start their to sharp, I'm not sure how to fix that without having black boxes in the renders.

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  • macleanmaclean Posts: 2,042
    edited August 2018

    Check your spotlights under Parameters> Light. The default is Point, which isn't great for soft shadows. Try changing them to disc or rectangle and increasing the Height/Width. Larger = softer shadows. About 50/50 is a good start.

    The other option would be to not use any lights, but make the walls emissive. But that has the disadvantage that they don't show in the preview, so you have to render. But it might be worthwhile making say, the ceiling emissive to soften everything up.

    Edit - For a faster check, remember that you can select all the lights at once and change all parameters together. I *think* you need to have Consolidate Properties checked in the Parameters menu to do it.

    Post edited by maclean on
  • no noseno nose Posts: 124
    maclean said:

    Check your spotlights under Parameters> Light. The default is Point, which isn't great for soft shadows. Try changing them to disc or rectangle and increasing the Height/Width. Larger = softer shadows. About 50/50 is a good start.

    The other option would be to not use any lights, but make the walls emissive. But that has the disadvantage that they don't show in the preview, so you have to render. But it might be worthwhile making say, the ceiling emissive to soften everything up.

    Edit - For a faster check, remember that you can select all the lights at once and change all parameters together. I *think* you need to have Consolidate Properties checked in the Parameters menu to do it.

    tried that, while normally does work, it isn't this time. The Emissive trick doesnt seem to work either

  • no noseno nose Posts: 124

    Slightly off topic, but I just made what is probs one of the few normal sitting poses that anyone has ever made. No clue what I should do with it

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  • no noseno nose Posts: 124

    not sure how useful this, but I made each partof the room a seperate object. So if you want to hide parts of it you can now.

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  • no noseno nose Posts: 124

    Well I decided to completely redo the lighting, it's probs a bit to dark now. But the shadow issue has been dealt with

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  • PaintboxPaintbox Posts: 494

    Looking a lot better, good progress. The light is a lot more balanced and easier on the eye.

  • no noseno nose Posts: 124

    Yeah now i'm wondering if it's ready to release or if there's anything more I could / should do.

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