Transferring re-targeted Unreal Engine animation back to Daz.
I managed to get some nice Unreal Engine Animations on Genesis 8 and I'd like to export them to Daz3D and apply them on Genesis 8 there in order to make aniblocks which I could use to drape cloth around them in Marvelous Designer.
Problem is that when I try to export them out as FBX from UE I get this:
i was still able to copy the animation by copy>paste selected item pose though it still comes off a little bit rough and inaccurate.
Is there a good way to export an fbx animation from Unreal back to Daz3D? Or is the task impossible?
Or perhaps should I go with a different route entirely and try with iclone's 3dxchange?
Post edited by Tryhard on
