Where are the textures for imported OBJ stored after saving?
handel_035c4ce6
Posts: 482
in The Commons
Hello again!
I imported a textured OBJ (jeans shorts) into Daz, rigged and morphed it by Transfer utility and saved it as DUF "wardrobe" item in Support Asset -> Figure/Prop assets in a made by me folder. So my question is - where are the textures for this item stored?

Comments
The textures don't change their location.
This is entirely new jeans I just created in another program and inported in Daz as OBJ with its own textures, not existing until now in Daz library.
But after reading the forum about editing DUF files I think I found a workaround for my problem - will save the shorts again and will uncheck the "compressed" option so I hope I will find them.
The texture reference will be whatever was read in from the imported OBJ.
Do you mean they will be still in the location from which the OBJ and the MTL file came? Even after saving as Support Asset -> Figure/Prop assets?
Edit: Anyway - I will watch couple of tutorials more.
Yes, saving as an asset does nothing to texture files.
And this is why it's so important to place texture files in a folder in the Textures folder in a location DAZ|Studio knows is a Content base location. There are any number of Poser or D|S items out there with file references that only exist in the content creator's work-in-progress folders — do it properly, and the items will install cleanly and work, no matter whether the content is in a default location or a custom one.
I will place the textures in a folder there (probably in the default folder for the textures) and will assign the different textures through surface tab; but then how I will have to save the garment to remember the new textures path if saving as Support Asset -> Figure/Prop assets do not remember where the textures are?
Ideally make sure the texctures are applied from the new location before saving the asset, but if you don't just save a new character preset fot loading it and use that in place of the oen geenrated by the initial asset save.
The Save As Support Asset does remember where the textures are — that's the problem when the textures aren't in a properly defined content location. The saved location would just happen to be a folder that exists only on your computer, and not on anyone else's. Keeping the different file types in all their proper places means the final product will work just like anything you can buy from the DAZ store, with the same ease of installation.