how to add lighting to this pls

ToobisToobis Posts: 990

Loaded up a scene and straight away its too dark. Is there a default way to add light to scenes when they are added like this? It was a fresh slate meaning I didn't add or remove any lighting or do anything before I added the scene (look at pic pls)

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1920 x 1080 - 281K

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,052

    Are you using Iray (the default) or 3Delight?

  • ToobisToobis Posts: 990

    yeh Iray.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    really depends on what kind of light you want to add, point lihgt, spotlight, ambient light, etc

    Would help if you show an image of the scene tab to show what kind of scene it is and what you have in there already.

  • ToobisToobis Posts: 990

    I don't know I mean just normal light really I just didn't expect it would show up this dark I am guessing its a case of adding them manually yes? I thought there might have been an option so scenes didn't come up this dark but I guess you just gotta add your own light. K thanks anyway guys.

  • 3Diva3Diva Posts: 11,970

    The icons in your Lights Tab look like they're showing errors - you might make sure you've downloaded them properly.

    What product is this? Does it come with the lights? Is it meant to be an Iray product?

  • FSMCDesignsFSMCDesigns Posts: 12,843
    Toobis said:

    I don't know I mean just normal light really I just didn't expect it would show up this dark I am guessing its a case of adding them manually yes? I thought there might have been an option so scenes didn't come up this dark but I guess you just gotta add your own light. K thanks anyway guys.

    Really no such thing as "normal" light and since most scenes do not come with lights, you will usually have to add them. Lights also have parameters that will usually need adjusting.

    if you show us your scene tab and/or tell us what product this is, we can help more.

  • AllenArtAllenArt Posts: 7,175

    If the set is 3Delight and you render in Iray then the scene will be dark. You need to change to Iray shaders (for proper Iray emitters) and/or photometric lights for Iray. The two are not compatible. What is the product you're using?

    Laurie

  • glaseyeglaseye Posts: 1,312

    I see the 'pointers' for various infinite lights in your scene, which appears to be an indoor scene. That means that the walls/roof will block most, or all, of the infinite lights, even if they are set to photometric lights. (When imported from a 'Poser scene' or 'Poser light preset' they will probably not be set to 'photometric')

    Also check your 'Environment setting' in the environment tab of the iray render settings.  Infinte light will not work with 'Sun-sky' only. They need 'Scene' or 'Dome and Scene'

  • LosingSignalLosingSignal Posts: 409
    edited July 2018
    Toobis said:

    I don't know I mean just normal light really I just didn't expect it would show up this dark I am guessing its a case of adding them manually yes? I thought there might have been an option so scenes didn't come up this dark but I guess you just gotta add your own light. K thanks anyway guys.

    All those Distant Lights that the scene loaded automatically? Delete 'em. That's a 3Delight thing or for outdoor scenes.

    After that, the fastest way to get light is to turn on your camera's headlamp. It's a terrible single solution, but it will get you immediate light. So will rendering from Perspective View, which is also terrible. If you're using Iray, you're really going to want to fiddle with the Emmission settings in the Surfaces tab. Try this. Under the Create menu, create a primitive, set it to plane. Make it kinda small, say 1 foot square. Go to your Shader Presets and apply Iray Uber shader to it (I think you have to select the plane and pick it's Default surface on the surfaces tab first). Under Surfaces, set Emissions Color to pure white, change Luminance Units from cd/m2 to lumens (or L), and Luminance to something crazy high, like 500,000 or 1,000,000. Z rotate the plane 90 degrees and hit render. If I remembered all that right, one side of the plane will glow and throw light in that direction. And that's it, your first iray primitive light. Filling out your scene is about picking surfaces that look like lights and setting up the Emission settings. After that, look into something called three point lighting. It's a photography setup that is ridiculously useful in rendering. Then, the more you learn about photography lighting, the better off you'll be.

    Also, hit Ctrl-L (I think, someone please back me up). That turns off the light preview in your viewport and you'll be able to see what you're doing.
    Post edited by LosingSignal on
  • LosingSignalLosingSignal Posts: 409
    edited July 2018
    Actually, two other things. It looks like you're on Texture Shaded for your Viewport settings. Hit the little globe to the left of your Camera name on the viewport and switch it temporarily to NVIDIA Iray. That will give you a relatively quick look at how your Iray lights are doing without having to do a test render.

    Two, the camera name 'Main underscore Camera" suggests to me that this might be an older scene you opened, one made for Poser instead of Daz Studio. That could mean that none of your surfaces are set to Iray and will look kinda funky even if you set up the lights right. Maybe look at either buying a new hallway scene designed for Iray (ick... money) or setting all the shaders to Iray like I described with the primative plane.
    Post edited by LosingSignal on
  • NekoSoreNekoSore Posts: 35

    You can try to click "ctrl + L" to activate and deactivate light in scene and see if it helps

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