Surfaces and UV Maps

Hi, i've created a raw obj, and created surfaces with Geometry Editor in DAZ. Now is possible create an UV Maps from the surfaces?

Comments

  • macleanmaclean Posts: 2,438

    You can't do it in DAZ Studio. You need uv mapping software. Your best bet is to get the free version of uv mapper and do it in that.

    http://uvmapper.com/

  • CriosCrios Posts: 2,976

    Don't work well with the OBJ i need to creat UV Map

  • macleanmaclean Posts: 2,438

    Creating uv maps is what UV Mapper does. If it didn't work with your .obj, there's something wrong with the .obj, not the software.

  • frank0314frank0314 Posts: 14,709

    Many software apps have UVMapping included in them. What modeling app are you using?

  • CriosCrios Posts: 2,976

    i've tryed Hex, but the UV that come out is not usable. All maps are one on another, and don't know how separate them

  • macleanmaclean Posts: 2,438

    When the maps are on top of one another, it's called 'stacking', It's a common method of mapping, and you should be able to separate them by selecting one material and hiding the others. I'm not sure how it's done in Hex, but someone will know.

  • CriosCrios Posts: 2,976

    Iìve resolved in Hex (i ust note more attention to this software)

    The pathway is this:

    Create surfaces in DAZ and export obj format

    Import object in Hexagon, slect the material, who correspond to the surfaces you've create, and select the corrispective elements

    Click on unfold and you've your UV Map.

    For me has worked, but i will make more test if is the right way

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