Stereo images in DS
There are three notes for DS 4.11 beta that seem to imply that there is an ability to have a stereo camera in DS. How do we do this? (right now I have to set up two cameras and render two images then stitch together.)
Iray Interactive
- Artifacts with stereo images and SSIBL (screen space image based lighting) have been fixed.
- When rendering two stereo images at once.
- When rendering a stereo image for one eye with spherical camera.
- When rendering in batch mode.Iray Interactive
- Artifacts with stereo images and SSIBL (screen space image based lighting) have been fixed.
- When rendering two stereo images at once.
- When rendering a stereo image for one eye with spherical camera.
- When rendering in batch mode.
Iray Interactive
- A bug causing too bright lighting with translucent materials and irt_indirect_light_mode==2 has been fixed.
- A bug causing triplanar projections to be ignored has been fixed.
- Spotlight material was always facing the +Z axis when applied to emissive geometry. This has been fixed.
- A bug has been fixed that caused erroneous behavior when setting the aperture blade count to 1 or 2.
- A bug causing erroneous ground shadows in the left eye image when rendering stereo images has been fixed.
Iray Photoreal & Iray Interactive
- Swirl on poles in stereo renderings has been fixed.

Comments
Remeber those are the Iray change logs, I believe sanitised to try to remove i applicable stuff. I think DS does have the needed features, but it's not an area I have explored.
It would be nice if they could implement this, I also would like a simpler way of generating stereo images.
Thank you Richard, I completely missed that it wasn't Daz that posted that information.