Does the MFD for G8 work with dForce?
dracorn
Posts: 2,363
in The Commons
I have my eye on the MFD packages for G8, but only if it works with dForce.

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I'm thinking there might be areas that you will need to apply weight mapping to to keep them from moving and falling apart. It's not very difficult, but can be time consuming and can also deliver mixed results.
I did an experiment with the MFD a while back and I did something I often do, I applied a weight map and then picked gradient so it had red at the skirt level and blue at the top, and then manually painted the skirt to be more red. It seems to me that with dforce weight paints, if it aint deep red it hardly sims at all. So I want the skirt to be red as can be from the hips down. Above the hips, blue is good so self collisions and the like aren't a problem.
Doing this for many dresses lets the skirt drape naturally while the bodice )which is often more form fitting) isn't really affected. Buttons don't fall off, that sort of thing.
Anyway as I recall it worked really well for the MFD. I'll see if I can find the saved file and show you what I mean.
Found it. Heres the sim result. I had to add some velocity smoothing because the skirt got very jaggedy artifacts, the setting was 0.5 velocity smoothing, 2 iterartions velocity smoothing. Might have been able to dial that down but I just cranked it up to start and it worked so kept it. Sim was very quick, this isn't a very high poly mesh. It was G3F version of the dress, I think G8F is the same mes though.
If you want solid red (or blue, or both) outside the actual graduated area you can use the gradients with three or four handles
Thanks everyone!
I've found that it works pretty well with dForce. I didn't use weight mapping -- the weight mapping brush and I are not exactly friends -- but used dynamic strength on the different material zones.
For the Sheba Lawless image linked here, I used dynamic strength of 0.25 above the waist (corset, bodice, sleeves, whatever the other upper surfaces are) so that it would move realistically but still hold its shape. For the skirt, I left it on full. The MFD seems to be all one piece without any welded bits, as far as I can tell, so nothing falls off during a sim. It has enough rigging and morphs and various draping pose sets available that you can get it into whatever position you need, and then use dForce to let it settle into a more realistic position.
You can? Have to explore that. How do you add handles?
It's an option in Tool Settings, as I recall - two handles, three handles, or four handles.
Here are two renders I've done with adding dforce to the MFD. Prior to adding dforce I enlarged the sleeve sizes.
Way cool! Thanks!