Toon shader impossible ?
MaloneXI
Posts: 145
Hi all ,
I have a big problem uhu. It's been a while I came here , fortunately , but anytime I come here , it's because I have a problem ... lol . So excuse me for that :)
Well , I'm working on a comic book project, like some of us as I could see on others forums. And I didn't want to create it with realistic renders. I never used toon shading system, and I said to myself "ok , why not", it will give a cool artistic look.
I first decided to use the toon shader of iray (I'm using DS 4.10, equiped with sli nvidia 690ti, i7 3770 , 32go ram) to start a try and why not migrating to manga style shaders or these kinds of shaders.
But nothing work. I really don't understand. I saw a video of a guy explaining how the toon shader of iray is working, this guy drag and drop the sahder on the model, and the model is shading well.
https://www.youtube.com/watch?v=UHQiSnUtYmk
On my daz , nothing happens. Maybe I forgot a way to configure DAZ , change some parameters , I don't know.
I really need the toon shaders because on the other hand I will obliged to import all the .obj inside keyshot to convert all the meshes with its toon shader . Here is some examples :




As you can see , the toon shading of keyshot does the job, but it's shitting to appky the shader on every part of the .obj. And more, that is to say I have to import every pose , and do the application of the shader everytime.
I must masterise the toonshader on daz , and I really need some help :) Why it's not working ?
I coul biu OSO shader too, everything you want , but I have to be sure it will work...
In the case of iray toon shader , why it does not apply on the mesh ?! On the video , the guy sees the reasult in real time...
Thanx a lot for all your answers.

Comments
They are using DAZ Default Cartoon shaders which use the 3DL renderer not the iRay renderer.
Mmmm...ok...I must say I don't really understand , because the toon shader used is under an iRay menu...
I'll see if I'll buy manga shader style, or something like that. I must do many trie to see how far I can go.
Thanx a lot for the answer. :)
No, it's not under iRay, not DAZ Uber or the nVidia iRay shader material but it is under DS Default shaders and even though it doesn't say it, those toon shaders that come free with DAZ Studio are 3DL.
The shaders used are actually located under Content Library tab - <your DAZ Content Library folder name - mine happens to be just 'Library'> - Shader Presets - DS Defaults
However if you are going to buy a product to do Toon Shading then pwToon + pwGhost are the best two to buy or you can buy the bundle that contains all of the pw Shaders if you can afford it. Those are also 3DL.
There aren't good toon shaders for iRay. In iRay, best you can do is strip most textures and apply colors and shader settings that will give them a claymation or waxy look that flattens out with too little or too much light. Given the mediocre results and oodles extra render time to do iRay renders compared to the pwToon shaders in 3DL (or opposed to just a biased 3DL 'realistic' scene which takes longer most times than either iRay or pw Shader scenes.
A scene with only pw Shaders rendered in 3DL takes seconds, not minutes or hours.
https://www.daz3d.com/pw-shaders-bundle
That one's pretty good too.
Thanx ,
yes for sure it's pretty good , but dealing with it includes to import each poses , and reassign texture by texture on each characters huhu , not possible. And I reached to obtain what I wanted to , with manga style shaders , it's done ! :)
The other problem for now is to make props. Importing OBJ from max to daz looks very bad, polygons are messy, and animate a prop is an other world lol
A solutions goes to a problem lol