Is it possible to combine a pre-existing model with FaceGen face?

handel_035c4ce6handel_035c4ce6 Posts: 482
edited June 2018 in The Commons

What I mean - you make a face and save it as G3Ftest; then load Victoria 7 (for example). Now what will happen if you move the slider of G3Ftest to 100%? The logical thing is the Vic 7 face and G3Ftest to blend.

If it is so then:

1. What will happen with overall size and shape of the skull?

2. What will happen with the textures? Will they be the textures of the face from the FaceGen or they will be mixed or the Vic 7 textures will remain? If the face textures are changed will there be a problem if  the textures of Vic 7 are reapplied as a set so the textures of the whole body remains uniform?

3. Is there a way to retain the vic 7 body but use only the FaceGen face (G3Ftest in this case) and how? And will this be equal to applying the G3Ftest face to the starting Gen 3 female face?

Post edited by handel_035c4ce6 on

Comments

  • RobotHeadArtRobotHeadArt Posts: 917

    Facegen creates head morphs that behave the same as any other head morph.

    1. You would see the same blending behavior as you would with mixing any head morphs.

    2. DAZ doesn't blend textures.  You either have one map or another.  If you want to blend textures you would want to blend them in an external image editing app.

    3. Yes Facegen head morphs can be applied independently of body morphs.

  •  

    3. Yes Facegen head morphs can be applied independently of body morphs.

    I understand it is if I apply the Facegen face to a base G3F (for example) and after that I can apply only body morphs (or vice versa). But what if I decide to apply the FaceGen face to a preset model? Do I have to slide each head morph to 0% oe there is some other faster (and lazier) way?

  • OdaaOdaa Posts: 1,548
     

    3. Yes Facegen head morphs can be applied independently of body morphs.

    I understand it is if I apply the Facegen face to a base G3F (for example) and after that I can apply only body morphs (or vice versa). But what if I decide to apply the FaceGen face to a preset model? Do I have to slide each head morph to 0% oe there is some other faster (and lazier) way?

    It sounds like you want to use the skin from an existing character with a headmorph created in Facegen. The easiest way to do that is to load a base G3F, then check the G3F/Characters and G3F/Materials folders for the skin you want to use, apply it, then dial up the Facegen morph to your heart's content.

    Please note that Facegen dials tend to look cartoony at 80%+, and myself and some other users feel that it's better to only dial them up to 70% or less, and use morph shaping kits to get your character the rest of the way to what you need.

    Dialing a Facegen character only part way up and doing the same with an existing character can be a good way to come up with a less symmetric, more natural looking face.

  • nonesuch00nonesuch00 Posts: 18,723

    Well the overall shape & size of the skull, if you've paid attention to DAZ 3D standard human models doesn't change and that's a big shortcoming of DAZ models. Foreheads look particularly low and skull cases too small and narrow.

    FaceGen just superimposes the face geometry from the brow ridge to the lower jaw and doesn't do much with the temple or above the browline.

    You will need products like RareStone's G8F / G8M Face Morphs to adjust the temple, forhead, and other areas after applying a facegen morph to be more accurate.

    https://www.daz3d.com/rarestone-s-face-morphs-collection-for-genesis-8-male

    https://www.daz3d.com/rarestone-s-face-morphs-collection-for-genesis-8-female

    I know of no morph products that allow for a lot of systematic changes to the cranium which can be quite varied. 

  • Thanks. I think I grasped the basics:-)

     

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