Why are the polygons visible on V4 (Iray converted) and what can I do about it?
dracorn
Posts: 2,353
I did an Iray conversion of V4 - Warrior Maiden Ashe, and noticed in my final render that polygons are visible on the right hand, elbow and shoulder. Why is this happening, and what can I do to fix it?
(click on pic for larger view)

V4 visible polygons.jpg
1315 x 854 - 229K
Post edited by dracorn on

Comments
you can try applying sudivision and/or smoothing to the figure.
Is that a setting in Daz?
Yeah. If a figure hasn't been converted to Sub-d you can convert it at Edit > Object > Geometry > Convert to Sub-d.
Then under properties tab > mesh resolution > View Sub-d Level, you can up the mesh resolution level.
That worked, thanks!
...will adjusting the rendering SubD work?
yes, the 'View SubD' setting is independent from the 'render SubD'
..excellent as polygon based subD tends to make the mesh "heavier" and take up more memory resources.