OT: Kinematica motion synthesis Animation controller controlled by game I/O

nonesuch00nonesuch00 Posts: 18,729
edited June 2018 in The Commons

Kinematica motion synthesis

https://blogs.unity3d.com/2018/06/20/announcing-kinematica-animation-meets-machine-learning/

From out i understand it works by slicing small animation recordings into a library of precreated minimal usuable animation slices & combines the needed ones on the fly as needed according to location & context in the game.

It looks like Unity is going to be the place to animate in the future! I'm excited when that new machine learning tech comes to Unity beta latter this year!

Post edited by nonesuch00 on
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