How to add HSV color transformation to skin shaders

Hi, is there a way to add shader parameter/brick  to tweak the diffuse color map, by converting it to HSV, modify the channels, and convert back to RGB?

Like in Poser's EZSkin. So one can make the skin a bit brighter or darker or play with the hue.

(I do not want to multiply the map with a fixed color.)

Thanks!

 

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