A good tutorial to import a scene (props only) from Blender to Daz
handel_035c4ce6
Posts: 482
Unfortunately I found a lot of youtube tutorials how to import stuff from Daz to Blender, but not a single tutorial for the opposite. I need to import a props only scene w/o mats, textures etc - the objects only created in Blender to Daz.
Thanks in advance.
Post edited by handel_035c4ce6 on

Comments
At 12:15 this one covers the export from Blender to DAZ Studio. Not much to set up. I use these settings for everything from Blender to DS without any problems so far.
Kind regards, Eagle99
Thanks.
She uses in her Daz export preset "Objects as Obj Objects" checked. If I want to export the whole group should I check instead "Objects as OBJ Groups" or both?
Also she uses the Morph Loader Pro script to import the object from Blender which is not suitable for me as I didn't exported the scene from Daz before.
Any advice will be highly appreciated.
PS. I will try to import a single object to sse how it works.
Using Morph Loader Pro is only if you want to load it in as a morph of an exsiting figure in DS. Just use File -.Import in DS to get your object into DS.
The only thing you might want to change there is the scale. Usually stuff brought in from Blender is quite small. So either scale up in Blender or import at 1000% or something like that. Best is to export a Genesis figure and import it to your Blender file to have a reference.
Not shure about that Objects as Obj.... thing. Doesn't seem to make any difference for me. Have too look that up, Maybe I find some docu about that. I'm now curious as well about this... ;)
You just have to keep in mind that, with the setting she uses (selection only), everything you have selected in the Blender scene will be exported to a single object.
This is prolly what you mean with "whole group". That setting mentioned above (Object as...) has no influnence on that.
This makes sense when you build up a car or something that consists of many objects in Blender, that should be one object in DS.
If you want to have all you stuff separated in DS you have to export it one by one.
Kind regards, Eagle99
The objects are imported as invisible to me (only mouse-over highlights them); I found on this (Daz) forum an explanation from the same artist which says after the import you need manually to assign a material (texture) on every imported object to be able to see them. If there is no other choice it can be done but nevertheless seems weird to me.
Never had an issue with material.... even without any material set in Blender, I get a "none" material in DS after the import.
Here is what I do...
Step1: Create an object in Blender (I set the grid to 10x to get a better idea of the final scale in DS). No Material set here. Just a simple sphere. (dragged out the top vert later to see the orientation, not shown in the image...)
Step2: File - Export - Wavefront (obj) and the settings I use
Step3: in DS : File - Import.... had to set the orientation as in the screenshot
Step4: Sphere in DS at "Wire Texture Shaded" view with a "none" material
Her difference is she unchecks "Apply modifiers"; I tried her settings and besides the missing textures the problem is ALL the imported objects are considered by Daz as a single object. Will try again but will uncheck "Objects as Obj objects".
Import scale of 10000% seems ok.
The "Apply Modfiers" is for the modifiers you applied in Blender, like Mirror, Array or SubD.
And yes... as said before, all Objects selected and exported are one Object in DS. An .OBJ is ONE object. It can have Polygroups and stuff but it is a single mesh.
So you need to export your parts/objects separately.
It is OK for me. I need them only to poses figures.
Is there a way when I apply diffuse textures to preview what exactly I apply? (resolved through Windows)
Oh, and something else - is there a hotkey/button to quickly zoom to the selected object?
In DS you can use the littel frame with the "+" sign at the top right of your viewport to make your view (perspective view, left... , right ...) or your camera frame or focus on, what you have selected in the viewport or in the scene tab. In Blender the "," (comma) on the number-block has that function.
Kind rgards, Eagle99