lots of holes??

Hi I am modeling a mac pro tower. what is the best method for modeling the front alluminium with all the holes? I will exporting to bryce so i could use a bolean method in bryce to do this but is there a way to do this in Hexagon? thanks

mac_pro.jpg
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Comments

  • AscaniaAscania Posts: 1,675

    An alphamap

  • Managed to solve this problem after looking through some previous posts here. just a small test section to see if it worked

    Screen Shot 2018-06-17 at 18.01.36.png
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    Screen Shot 2018-06-17 at 18.02.04.png
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  • Managed to solve this problem after looking through some previous posts here. just a small test section to see if it worked

    Screen Shot 2018-06-17 at 18.02.23.png
    1037 x 1033 - 354K
  • barbultbarbult Posts: 19,008

    You are going to end up with a lot of geometry for very little benefit, unless you are rendering an extreme closeup of just the holes. A transparency map applied to the material surface would be much more efficient, I think.

  • Cool. You found a way. Hex shapes seems the way to go.

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