Ripples in the water

JonnyRayJonnyRay Posts: 1,744
edited June 2018 in Daz Studio Discussion

I have an image with two people standing about ankle deep in water. I like the image. Except that the water isn't actually interacting with the figures. There should be ripples or something around their legs. Does anyone have a good fix for this? Either in DS or using postwork?

RippleIssue.jpg
491 x 243 - 24K
Post edited by JonnyRay on

Comments

  • thd777thd777 Posts: 932

    I use this product. https://www.daz3d.com/ripples-and-wakes-iray If you apply the same water shader, they usually blend in well. There are also some free ripple wake obj at ShareCG that can be used.

    Ciao

    TD

  • JonnyRayJonnyRay Posts: 1,744

    Thanks. That looks like a nice set! Sickleyield's catalog is on sale too thanks to the new Splats, Drips, and Splatters product. :)

  • SickleYieldSickleYield Posts: 7,629

    @thd777 Thanks for the shout-out!

  • SimonJMSimonJM Posts: 5,945

    You could also do it yourself with Dformers

  • FishtalesFishtales Posts: 6,043

    There are two ripple planes in the Liquid Pack

  • JonnyRayJonnyRay Posts: 1,744

    Marking that one on my Wishlist too. Thanks, Fishtales.

  • dawnbladedawnblade Posts: 1,723
    SimonJM said:

    You could also do it yourself with Dformers

    The download link to the pdf on DA isn't working for me. Looking forward to reading it. Thanks!

  • JonnyRayJonnyRay Posts: 1,744

    Thanks for the suggestions everyone. I ended up going with SickleYield's ripples. The Honeymoon Sunset image I was working on turned out just like I'd hoped.

  • FishtalesFishtales Posts: 6,043
    dawnblade said:
    SimonJM said:

    You could also do it yourself with Dformers

    The download link to the pdf on DA isn't working for me. Looking forward to reading it. Thanks!

    When I move the mouse over the text I get a black menu bar that drops down at the top, there is a download button that works on it.

  • AlbertoAlberto Posts: 1,382

    Other option is fluid simulation.

    elephant2.png
    1300 x 1000 - 2M
  • CriosCrios Posts: 2,671

    But for fluid simulation, you must use a different software than DAZ Studio.

  • murgatroyd314murgatroyd314 Posts: 1,436
    Alberto said:

    Other option is fluid simulation.

    Yes, that's the ideal, but it is also a computationally intensive process - even by the standards of the major movie studios who have more computing power than any of us will ever see.

  • mrinalmrinal Posts: 641
    edited June 2018

    Blender already has fluid simulations. Refer this video for a basic tutorial.

    If you can create the water in blender and then import it into daz studio that should give you some realistic 3d effects instead of the symmetrical effects that you get with dformers.

    Post edited by mrinal on
  • AlbertoAlberto Posts: 1,382
    Crios said:

    But for fluid simulation, you must use a different software than DAZ Studio.

    The elephant example was entirely done in Daz Studio with a plugin.smiley

    No need to import anything. A bump map was used for the little ripples only (as in the first image in this thread)

    And this fluid simulation took only a few minutes

    Other example:

     

  • AscaniaAscania Posts: 1,838
    dawnblade said:
    SimonJM said:

    You could also do it yourself with Dformers

    The download link to the pdf on DA isn't working for me. Looking forward to reading it. Thanks!

    It's working for me. You ARE using the one in the top left of the screen, aren't you?

  • JonnyRayJonnyRay Posts: 1,744
    Alberto said:
    Crios said:

    But for fluid simulation, you must use a different software than DAZ Studio.

    The elephant example was entirely done in Daz Studio with a plugin.smiley

    No need to import anything. A bump map was used for the little ripples only (as in the first image in this thread)

    And this fluid simulation took only a few minutes

    What plug-in did you use?

  • AlbertoAlberto Posts: 1,382
    JonnyRay said:
    Alberto said:
    Crios said:

    But for fluid simulation, you must use a different software than DAZ Studio.

    The elephant example was entirely done in Daz Studio with a plugin.smiley

    No need to import anything. A bump map was used for the little ripples only (as in the first image in this thread)

    And this fluid simulation took only a few minutes

    What plug-in did you use?

    It's a plugin I developed, Fluidos. I expect to be released soon.

  • SickleYieldSickleYield Posts: 7,629
    Alberto said:
    JonnyRay said:
    Alberto said:
    Crios said:

    But for fluid simulation, you must use a different software than DAZ Studio.

    The elephant example was entirely done in Daz Studio with a plugin.smiley

    No need to import anything. A bump map was used for the little ripples only (as in the first image in this thread)

    And this fluid simulation took only a few minutes

    What plug-in did you use?

    It's a plugin I developed, Fluidos. I expect to be released soon.

    Ooh. I'd buy it
  • AlbertoAlberto Posts: 1,382
    Alberto said:
    JonnyRay said:
    Alberto said:
    Crios said:

    But for fluid simulation, you must use a different software than DAZ Studio.

    The elephant example was entirely done in Daz Studio with a plugin.smiley

    No need to import anything. A bump map was used for the little ripples only (as in the first image in this thread)

    And this fluid simulation took only a few minutes

    What plug-in did you use?

    It's a plugin I developed, Fluidos. I expect to be released soon.

     

    Ooh. I'd buy it

    Thank you!

    The engine of this plugin is faster than the old included in Blender.

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