Why High Heel Poses?

Some pose packs have flat feet poses and also high heel poses. But usually when I add high heels to a flat fee pose it'll automatically adjust the figure (though I do have to adjust the Y translation on the figure). So, any other reason (besides not needing to adjust the Y translation) people may want high heel poses? 

Comments

  • BeeMKayBeeMKay Posts: 7,019

    You can also have shoes that are not autofit/don't come with poses, i.e. when you go between generations.

    Also, you can use high heel poses without shoe at all...

  • AlmightyQUESTAlmightyQUEST Posts: 2,006

    Some heels come with posed feet already, it might be that, but in some poses the ankle bends might not be correct to put the heels onthe ground. Though you may have to make adjustments anyway depending on the heels. Also the balance of the figure would be slightly different in theory, so the poses may be adjusted to account for that, but I haven't looked closely at the cases where I have both types of poses to notice how often that is the case.

  • missuskissesmissuskisses Posts: 918

    Thanks for the responses! So, if I were to make my own high heeled version of flat feet poses, it seems that just adjusting the feet still gives me a Y translation problem. Any way of making this pose lift the figure up instead of have the toes point below ground level? I ask because I can't really save the Y translation unless I save a pose in place, which I'd rather not do for many reasons. Thanks in advance for any responses.

  • NovicaNovica Posts: 23,925

    Is there one high heel preset that works for all? I've noticed the high heel presets in various shoe products, do they match the high heel poses in the pose products? This gets confusing.

  • maikdeckermaikdecker Posts: 3,037
    Novica said:

    Is there one high heel preset that works for all? I've noticed the high heel presets in various shoe products, do they match the high heel poses in the pose products? This gets confusing.

    I don't think there can be such a preset, as not all high heels are the same (different height usually, resulting in a different angle for the foot position...)

  • Richard HaseltineRichard Haseltine Posts: 108,856

    The automatic poses with most shoes affect only the ankles and feet, but a proper high-heeled pose would probably shift bones further up the figure.

  • nakamuram002nakamuram002 Posts: 817

    Quite often, our apllication of a pose does not match the artist's original vision.  Almost any pose will require tweaking, to make adjustments to the clothing or differences in the character morphs.  Keep a "Zero-Feet" pose handy or get ready to do a "Zero Selected..." body parts!!

  • missuskissesmissuskisses Posts: 918

    The automatic poses with most shoes affect only the ankles and feet, but a proper high-heeled pose would probably shift bones further up the figure.

    Is there an easy way to shift bones further up the figure without losing the pose (basically, everything but the feet)?

  • NovicaNovica Posts: 23,925

    Quite often, our apllication of a pose does not match the artist's original vision.  Almost any pose will require tweaking, to make adjustments to the clothing or differences in the character morphs.  Keep a "Zero-Feet" pose handy or get ready to do a "Zero Selected..." body parts!!

    So it makes sense the vendors doing the shoes should provide the shoe fit pose, (and most do)- as other pose artists have no idea what outfit and shoes are going on the character. 

  • Richard HaseltineRichard Haseltine Posts: 108,856

    The automatic poses with most shoes affect only the ankles and feet, but a proper high-heeled pose would probably shift bones further up the figure.

    Is there an easy way to shift bones further up the figure without losing the pose (basically, everything but the feet)?

    Pinning the feet (using the Universal Tool. click the pin icon at top-right of the viewport gizmo with the foot bones selected) should allow a degree of adjustment.

  • nakamuram002nakamuram002 Posts: 817
    Novica said:

    Quite often, our apllication of a pose does not match the artist's original vision.  Almost any pose will require tweaking, to make adjustments to the clothing or differences in the character morphs.  Keep a "Zero-Feet" pose handy or get ready to do a "Zero Selected..." body parts!!

    So it makes sense the vendors doing the shoes should provide the shoe fit pose, (and most do)- as other pose artists have no idea what outfit and shoes are going on the character. 

    Absolutely!! 

  • nakamuram002nakamuram002 Posts: 817
    Novica said:

    Quite often, our apllication of a pose does not match the artist's original vision.  Almost any pose will require tweaking, to make adjustments to the clothing or differences in the character morphs.  Keep a "Zero-Feet" pose handy or get ready to do a "Zero Selected..." body parts!!

    So it makes sense the vendors doing the shoes should provide the shoe fit pose, (and most do)- as other pose artists have no idea what outfit and shoes are going on the character. 

    Absolutely!!  However, after I apply the full body pose, I zero the feet and toes, then apply the shoe pose.  The zero feet step is necessary since many shoe poses do not take the individual toes into account, while some full body poses bend the individual toes in shoe-incompatible ways. 

    It might be good idea to have "shoe-neutral" full body poses, and leave it for us to decide how to pose the feet.

     

  • NovicaNovica Posts: 23,925

    Good pose artists don't include expression or feet posing, so if someone has an expression loaded or has shoes on their character already, it doesn't eliminate the expression or change the foot pose. IMO it's a sales gimmick to include high heel poses because as mentioned, no heels are the same. The artist is going to have to go back to the clothes product and reapply that vendor's foot pose anyway, unless they do the pose first, then the clothes (recommended.) 

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