FIXED: Duplicate errors & problems copying pose/shapes of primatives- log file....

Serene NightSerene Night Posts: 17,552

I've worked hard on a file to make a nice tentacle, with a sheath for a character's arm. The tentacle is an easypose prop from another store, and I used a primitive to make a sheath for it, the torus. I parented the tentacle to a sphere I made invisible, and the torus to the tentacle locking it in place. IT looks good all skinned up, but I have 2 problems.

1. I can't seem to clone items shapes and poses like I do in the previous version of Daz. It seems not to copy the shape of the primitive, necessitating manual resizing. This seems quite arduous. Am I missing a trick to it? Has something changed? Even when I copy a pose it doesn't seem to put the duplicate in the same position, necessitating me to manually drag it into place.

2. After working hard on my file, it now throws a duplicate error whenever I open it. How do I troubleshoot the duplicate error issue?

It seems to have to do with the new primatives I have added to the scene, but I can't think why. They are basicly just small tubes, but they were a pain to put in....

Previously to solve this I'd just make a new figure, copy the pose and props, and save and get rid of the duplicate error. But due to the fact the copying the poses of these items doesn't seem to take, I'm at a loss on how to fix it.

Here's my log file


*** Scene Cleared ***
DEBUG: End DAZ Studio to Hexagon Bridge log...
--------------- DAZ Studio 4.6.0.18 exited ------------------
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DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
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0(29) : warning C7050: "_rgb" might be used before being initialized
Shader Program successfully linked.

Loading Startup Scene : C:\Users\Avataryx\Desktop\resave1.duf
Duplicate id "default-14" found in file "/C:\Users\Avataryx\Desktop\resave1.duf"
Duplicate id "default-15" found in file "/C:\Users\Avataryx\Desktop\resave1.duf"
*** Scene Cleared ***
File loaded in 0 min 41.7 sec.
Loaded file: resave1.duf
Loaded Morph Deltas in 0 min 0.0 sec.
Loaded file: PBMBreastsSmall.dsf
Loaded Morph Deltas in 0 min 0.0 sec.
Loaded file: FHMVictoria6Head.dsf
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Loaded Morph Deltas in 0 min 0.0 sec.
Loaded file: PBMNavel.dsf
Loaded image Connie Torso Hair.jpg
Loaded image Connie Innermouth.jpg
Loaded image Connie Limbs.jpg
Loaded image Connie Torso Bald.jpg
Loaded image Connie Eyes 01.jpg
Loaded image Connie Face Bald.jpg
Loaded image Connie Eyes 09.jpg
Loaded image Connie Face Hair.jpg
Loaded image connie.jpg
Loaded image B25SBPantsPF.jpg
Loaded image ConnieLashes.jpg
Loaded image Connie Eyes Ref 01.jpg
Compiled C:/Users/Avataryx/AppData/Roaming/DAZ 3D/Studio4/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement.sdl...
stdin: in function shader_Displacementstdin:437: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying conditionstdin: in function dzNormalMapstdin:357: WARNING: variable 'dPdu' should be declared as 'extern'stdin:357: WARNING: variable 'dPdv' should be declared as 'extern'stdin:362: WARNING: variable 'dPdu' should be declared as 'extern'stdin:362: WARNING: variable 'dPdv' should be declared as 'extern'stdin: in function shader_Displacementstdin:453: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition
Compiled C:/Users/Avataryx/AppData/Roaming/DAZ 3D/Studio4/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/1. Color/3. Limbs/Connie Limbs.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/6. Transmap/Connie Eyes Ref 01.jpg
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Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/3. Spec/3. Limbs/Connie Limbs Spec.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/1. Color/1. Face/1. Hair/Connie Face Hair.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/2. Bump/1. Face/1. Hair/Connie Face Hair Bump.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/1. Color/5. Eyes/Connie Eyes 01.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/3. Spec/1. Face/1. Hair/Connie Face Hair Spec.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/1. Color/5. Eyes/Connie Eyes 09.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/2. Bump/4. Innermouth/Connie Innermouth Bump.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/1. Color/4. Innermouth/Connie Innermouth.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/3. Spec/4. Innermouth/Connie Innermouth Spec.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/2. Bump/1. Face/2. Bald/Connie Face Bald Bump.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/1. Color/1. Face/2. Bald/Connie Face Bald.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/3. Spec/1. Face/2. Bald/Connie Face Bald Spec.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/1. Color/2. Torso/2. Bald/Connie Torso Bald.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/2. Bump/2. Torso/2. Bald/Connie Torso Bald Bump.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/3. Spec/2. Torso/2. Bald/Connie Torso Bald Spec.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/2. Bump/2. Torso/1. Hair/Connie Torso Hair Bump.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/1. Color/2. Torso/1. Hair/Connie Torso Hair.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/6. Transmap/ConnieLashes.jpg
Ran tdlmake on image C:/Users/Avataryx/Documents/Backup Sime tents10-15/connie.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/B25SB/B25SBPantsPF.jpg
Ran tdlmake on image C:/DAZ 3D/Studio/My Library/Runtime/textures/JSGraphics/Connie/3. Spec/2. Torso/1. Hair/Connie Torso Hair Spec.jpg

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Post edited by Serene Night on

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited July 2013

    For the first question, select the item you want to copy from in the scene tab- hit ctrl+c, now select the item you want to copy to and hit ctrl-v. This will copy the translation, scale, and rotation of the object. It will also copy dials under Currently Used on the one you're copying from. If you used a pose preset (ie an actual pose, like sitting or something), which doesn't add in any dials, that will not be transferred.

    /edit
    Added before/after images to better demonstrate.

    After.jpg
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    Before.jpg
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    Post edited by Lissa_xyz on
  • Serene NightSerene Night Posts: 17,552
    edited December 1969

    Vaskania said:
    For the first question, select the item you want to copy from in the scene tab- hit ctrl+c, now select the item you want to copy to and hit ctrl-v. This will copy the translation, scale, and rotation of the object. It will also copy dials under Currently Used on the one you're copying from. If you used a pose preset (ie an actual pose, like sitting or something), which doesn't add in any dials, that will not be transferred.

    /edit
    Added before/after images to better demonstrate.

    Thanks Vaskania! That was very helpful. You are always quite helpful. =-)

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited July 2013

    You can thank Szark for the copy/paste from the scene tab. I didn't know you could do that until yesterday when banging our collective head through a wall in another thread regarding lights. LOL

    Post edited by Lissa_xyz on
  • Serene NightSerene Night Posts: 17,552
    edited December 1969

    I fixed the problem, by using an older file that I had without the error, and duplicating the tentacles and nodes onto It by using the damaged one as a template.

    The problem with posing was an odd one. For some reason until the item was parented, it would not paste the pose correctly, but was putting the tentacle off in a different location. Once I parented the duplicate to the forearm, it parented exactly.

    Never figured out the duplicate error, but saving the new file, eliminated it.

    Thanks everyone for the help.

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