Daz Studio Viewport Multicore CPU Support
Hi,
The only aspect of Daz Studio that doesn't support multiple cpu cores is the viewport. This makes complex scene painful to navigate.
It's sad to see a 32 core threadripper struggle like it's a year 2005 cpu because daz only uses 2 cores for the viewport. Strange as every other aspect uses all cores (dynamic clothing for example).
Please fix guys :) It ruins my experience and I'm thinking of moving to other software because of this limitation.
Thanks!!!

Comments
Obviously not a big issue as this is the only thread I have seen on the subject and it doesn't affect me. I suggest submitting a support ticket since DAZ doesn't really address issues from forum posts.
Well I had no idea until now. This is something that should actually be addressed. Especially since the standard is moving more towards a base of 8 CPU cores now.
The viewport is based in GPU, so, sadly, you simply need a batter GPU.
If we are not in iray for the viewport, are we still using GPU or CPU?
I think both IRay and 3DLight are based on the GPU, but I can be wrong, I don't use IRay in my works.