OBJ files
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Where do OBJ files go in DS.
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Where do OBJ files go in DS.
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They don't have OBJ files, but you can export as OBJ !
...they cannot be installed directly into Daz as usually they often only have a mesh and sometimes companion texture texture file in the .zip with no runtime/library structure.
I simply created a separate folder for them (titled ",objs") that is categorised within by item type (car, aircraft, architecture, etc...) and added it under "Other Import Formats" in the Content Directory Manager (Edit/Preferences/Content Tab) as they need to be imported. They also often need to be rescaled as well (there will be a pop up that prompts you when you import).
This saves you from having to hunt around for them on your system.
Thanks.
I will try to put your help to good use.
Basically you can find tons of free content as OBJ files. They should go with the textures but this not always happen because many ppl use absolute paths and therefore the textures go to wrong folders on your computer. And of course some items are naked mesh only so no texture at all. If there are textures they are stored in separate MTL (material library) file. If it is very needed you can google instructions how to manually edit the paths in a MTL file so the program you use can find them.
Not quite; the textures themselves aren't stored in the .mtl file, just the folder paths to them.
Note that there are a couple of gotchas when it comes to obj/mtl file pairs. One is that the .obj file format is ancient in computer terms; it's one of the oldest 3d file formats still commonly used. Because of this, it's developed a lot of slight variations — not all programs that can save or export an .obj file do it in exactly the same way, and there are a few different ways of putting together a .mtl file. Particularly in how the texture folder paths are defined. This is why there are glitches with textures not being loaded. In extreme cases, DAZ|Studio can load the .obj file and not know how to find the .mtl file.
The other gotcha is also because the .obj format is so old, it doesn't include many of the material parameters used in more modern programs like DAZ|Studio. I think there are only four; diffuse colour, specular, bump and transparency (the same ones used in the old Poser 4 file format). For all the other parameters, you'll have to rebuild the material setup manually.