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Ah, that's the difference. I never use Iray preview. Kills my machine response time too ;). I do it the old fashioned way - change what I want and render to see if it's what I want. LOL
As for moving limbs and such, no it doesn't slow down my machine either. And I've had characters with fibermesh hair, eyebrows, eyelashes, and complete body hair and not had a slowdown.
Laurie
My settings for the vieport are mimimum possible using the openGL textured preview. And I have mayjor slowdown with fibrehair and clothing being collided and smoothed on characters if I so much as click on a bone. And it's gotten much slower in 4.10 compared to 4.9.
There needs to be a universal master switch that turns all that calculating geomtry adjustment off so one can compose & pose a scene & then when it's done it can be turned on & tested/rendered. Basicsally dForce needs to work as efficiently as cloth physics in Unity. Further, a universal switch for each parent object in a scene that affected all the children would be welcome too.
Well thank you for confirming that I'm not the only one experiencing this. Nevertheless, there has to be a reason why it slows posing for some and not for others. By the way, if I gave the impression that I use the IRay preview for posing, let me correct that - I can't and dont. I only mentioned it because that and fibre hair is a killer combination.
I'm pretty sure it's the smoothing some hairs have on by default that causes the lag in posing sometimes.. I rarely add hair until I'm done posing, draping, done almost all of the surface and light tests, etc so all I have to do is a couple extra spot renders to make sure the hair isn't poking through anywhere or looking weird.
Mine are the same. I'll try a different setting for the Texture quality slider - mine is at Maximum (far right).
I checked for smoothing on the hair I have loaded and there is none. Smoothing is not enabled.
Weird
My texture Resources and Pixel Buffer settings are set to the default settings. That means texture quality is about 40% of the slider. I would be surprised if that is what is creating your problems, but you can always try and see.
No, you are right - it made no noticeable difference moving that slider.
Ah well, it's a mystery.
Don't supposed Mesh Smoothing -> Interactive Update is On on anything fit to your figures? Some items have that on by default and is typically the culprit when posing suddenly gets super slow for me.
(Sorry to necropost, I needed that answer about fibermesh)