Any way to stop a pose from changing character measurements?
Exactly what it says on the tin:
Is there any way to stop poses from changing the proportions of a character?
Example:
I have a character (G3F) who is 4' 10" tall.
I apply a Superheroic Pose from a G3F-based pose collection.
The character is resized to 5' 8" tall, immediately, dragging it out of proportion with its fellows (who are all very different heights).
I can run back over to Measure Metrics and fix this, but that's an extra step that I feel shouldn't be necessary.
I know I can't be the only person running in to this. Any chance there is a common solution to this?
And if it's not just me having this happen, do we know if Daz is doing anything to intercept this and prevent it from happening?
Any help or advice is greatly appreciated. :)

Comments
Hold down Control when you click on the pose. The window that pops up should have a "Scale" section. Try unchecking those and that SHOULD (I think) keep the scale of your figure from being changed.
That might depend on how you originally made your character 4' 10" tall. Did you use the Scale slider in the Parameters pane on the character root? Did you Scale individual bones in the Parameters pane? Did you use morphs, like the Height morph?
what they both said. Also if a vendor sells poses that alter the shape or scale of a figure, I wouldn't purchase from them again. You can always load a default figure up, apply the pose, adjust the scaling to normal and then resave it if you plan to use it again.
You can lock the character scale in parameters so if you used that to resize your character it can’t be tweaked.
I do occasionally scale a character up or down. Sometimes perspective distort a character much bigger Than I like and it’s easier to scale them up. I’ve never cared for the height parameter.
To answer how I'm scaling the character: It may not have been obvious (since I buried it in the text), but I'm going at it from Measure Metrics. Which, I believe, does a scale on the entire character from whatever the default height is for the character in world units.
It seems that Daz characters assume a standard character height of 5'8" to 5'10" for female characters - which is kind of silly, considering world height averages, but who am I to say what the creators are thinking?
The poses in question are the Daz3d "Superhero Poses" (Val3d/Daz Originals) - I wouldn't think that anything targeted at the Daz Originals would alter (or be confined to one specific) body size, but here we are.
Divamakeup - I'll try the option-click next time I see this happening. That should be very helpful.
Serene Night - I hadn't even considered that. I'll give it a shot. :)
One wonders why this happens in the first place. One also wonders why our supposedly normal-person character morphs all want to be super-model proportions... but there are mysteries that abound in the universe. ;)
I have that pose set, and you are right. It resets the character scale to 100%. Locking the Scale parameter with the little padlock symbol in the Parameters pane prevents the pose from rescaling the character. I suggest you submit a help request to report this product bug.
Was just about to - wanted to confirm that it wasn't me as the only one having the issue, first.
Having done numerous support jobs throughout the years, the very last thing I've ever enjoyed has been one person reporting an issue that they're the only one having (usually because of user misinformation or what-have-you).
Always confirm! :D
The final answer from the Daz Support folks was essentially "this is not a bug, you should always lock your character scale before applying a pose."
I contend that User Parameters should always override any other applied parameters, but they make a good point about needing certain poses at certain scales in order to interact with world objects and props.
Mind you, the whole reason we scale characters to different body types is to make those interactions look unusual and call attention to them, but that's neither here nor there.
Thanks for the help, all!