Can anyone explain this?
Nothing like waiting for a render only to see this as a finished result. I've seen this happen a few times. I wonder if im doing something wrong?
I wonder if this is another 4.10 bug?

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Post edited by AnotherUserName on

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The onlt time i've seen something similar was with a video card that was near failure but if it only happens in DS I'd guess it is some weird DS bug to do with the different buffers they use.
Yah, this is DS only. I typically use tonal rage quite a bit, https://www.daz3d.com/tonal-rage-tone-mapping-toolkit-for-iray , but I havent been able to reproduce anything with it.
It also seems to correct itself with subsequent renders. Ive never seen this error repeat with the same scene.