ANIMATION QUESTION AND POSSIBLY ANIMATOR NEEDED...

ISIKOLISIKOL Posts: 386
edited April 2018 in The Commons

Hello everybody! First question is if there is a known render farm for Daz (iray) animations ... we are tallking about small projects ,,, 3000x3000 character animations with max 30-60 frames.

second question is if there someone who is doing professional animation work....if yes please inbox me!

 

thank you!

Post edited by ISIKOL on

Comments

  • IvyIvy Posts: 7,165
    edited April 2018

    Hi ISIKOL

    There are render farms on the internet that daz Studio can plugin to all that is required is the server access IP and a good Internet connection ,  But none of them are cheap. & almost all of the GPU server farms charge by the GPU core hour rather than project renders, which if you have a  long running project can add up, bt will save you a ton of time in productions..   As far as professional animators? there are a few here that visit the daz forums,  But they do not work with daz exclusively. they may charm in here shortly , you could try animator mentor http://www.animationmentor.com/ forum as well some professionals animators mentor there. so they maybe able to point you to where you want to go.

    I make animations, mostly as a hobby, But I haver made some commissioned animated shorts & I use daz studio exclusively with adobe film editing tools.. I have a huge library of 3d content to work from, if you can work with in the confines what I have for 3d content then your animation project will be cheaper.  if I have to buy additional assets you need, then because of licensing issues with the DAZ ELUA about sharing content. I would need to purchase what ever content I would need for your project at your cost. I usually accomplished gathering assets for your project like this by having you purchase gift cards in my name so I can buy what you need. if that makes any sense. Unfornetly until daz makes some changes on this in their ELUA this is the only solution I have. I also require that any and all licensing cost be paid for in advance to speed up the production. becaue I create a PDF copyright license for all finshed films I produce I need to have all user rights upfront to the assets for the films I make in your behalf

    I charge animation creation by project requirements, usually by the story board you provide me,  so I can gather assets for your project and give you a accurate estimate of cost.  I also charge a separate fee for rendering cost. again this fee is based on project requirements. and how the project is requested to be rendered.

    My base requirements for me to build a animation for a client is

    1) Project story board, So I know what assets are needed. and licenses need to be covered in the project.

    2) Project budget I have to work within

    3 . type of animation ( I no longer do Adult animations sorry to much BS involved.)


    4) project deadline or required finish date.

    5)  Media out put type , such as ACVHC 4k HD for VR ,  blu-ray. H-265 HD, mpeg Avi,  Flash video, Also will the animations require a html5 embedding code for tracking media on web sites ( that is another fee)

    A average estimate of a 3 minute (around 10,000 - 16,000 keyframes) MP4 1080 HD animation I produce cost around $1200 and up , again depending on the requirements. This also does not including sound ,music  & 3d asset licensing if required.

    If this sounds like something you can work with,  then please drop me a line for more discussion. on cost and requirements

    You can view the type animations I make,  by following the links in my sig tag below

    Good luck

    Post edited by Ivy on
  • pruggipruggi Posts: 151

    I've been creating iray animations for several g8 characters, mainly for my own 2d games. I've done about 120 animations with the MotionBuilder -> Daz work flow (mostly focused on M8), including basic motions, spell casting, fighting and so on. I feel since 4.10, the animation capability (at least for my workflow) has improved for fbx animations. I actually just finished rendering about 1200 frames for fighting motions yesterday (albeit not 3kx3k, but rather standard HD for downsizing).

    What kind of animations are you looking for?

  • ISIKOLISIKOL Posts: 386
    edited April 2018

    Actually the animations need to be based on a main render that i will create.... after that i will provide the concept but as an example i will show you the following....i have made a static render and overpaint it a lot...so i will need the animation for,  lets say 30 frames as png sequence...then another studio will take these pngs and make some post production cinematic effects,,,.

    Lets say that this dwarf should bring up his hammer and hit it to the ground.... in 30 or 60 frames...no more than 2 seconds...

     

    do you think that something doable? 

     

    Post edited by ISIKOL on
  • ISIKOLISIKOL Posts: 386
    edited April 2018

    sorry double post

     

    Post edited by ISIKOL on
  • pruggipruggi Posts: 151
    ISIKOL said:

    Actually the animations need to be based on a main render that i will create.... after that i will provide the concept but as an example i will show you the following....i have made a static render and overpaint it a lot...so i will need the animation for,  lets say 30 frames as png sequence...then another studio will take these pngs and make some post production cinematic effects,,,.

    Lets say that this dwarf should bring up his hammer and hit it to the ground.... in 30 or 60 frames...no more than 2 seconds...

     

    do you think that something doable? 

     

    Awesome character!! Love it. Yes, this is a similar type of animation as I use for some of my characters (using a club or large sword in my case). You can also contact Ivy above, who seems to have some good experience with this stuff. Otherwise, if you'd like to do it on your own, I recommend checking out MotionBuilder - it's a great piece of software for creating animations.

    You can PM me if you want to discuss anything; or if u want some tips here, I can try to help.

  • IvyIvy Posts: 7,165
    ISIKOL said:

    Actually the animations need to be based on a main render that i will create.... after that i will provide the concept but as an example i will show you the following....i have made a static render and overpaint it a lot...so i will need the animation for,  lets say 30 frames as png sequence...then another studio will take these pngs and make some post production cinematic effects,,,.

    Lets say that this dwarf should bring up his hammer and hit it to the ground.... in 30 or 60 frames...no more than 2 seconds...

     

    do you think that something doable? 

     

    Looks great . Is this your own character creation? is it a genesis character that can be loaded into daz natively or will it require the character be imported or FXB into Studio? Will the model included the cave background setting as well or is that 2d?

    yes its do able for sure  , A 2 seconds, 60 keyframe animations that needs to be rendered the way you show its vibrancy,  will be hard to accomplish in Iray alone,  as you said you had to paint it to get the effect you wanted. . , But if I may suggest to you to save you some money, you maybe better off rendering & hand painting each individual keyframe yourself and then hand off the PNG renders to a film maker for editing and transforming into animation or loading it in hitfilm yourself for keyframing., this way you can maintain the exact look your going for .  3delight can absolutely accomplish that kind of lighting and fog effect much easier. Iray takes a little more work because it does not create atmosphere as well with out very long render times . it takes more resources for renders like that in iray and not be grainy ,

    I'll be honest with you & speaking for myself only, I could not do that image exactly as you have in a animation with daz studio using Iray myself even with a render farm.,  not without a ton of post work after it was done rendering ,   you would need someone that has a more powerful software like Maya, Vue or c4d  to accomplish animating those glowing effects properly

    Thank you for your consideration of me though, it was much appreciated . good luck with your project.

  • ISIKOLISIKOL Posts: 386
    edited April 2018

    guys thank you for all the insightful comments...the character is from Rawart and the armor is the barbarian for g8...if i remember from memory....painting each frame is out of the question...it would take a month...what i really care is to bring the rest of the animation as close as possible to reality ...this is why i use iray... then after effects could do the rest...so just to summarize....i need someone who could take my initial model and pose it as i would tell him.... if thats something easy please let me know a cost in private about it... the rest ( render postwork etc) will be taken care  by proffesionals 2d  animators that works with post effect programs.... thanks again for all your help

     

    Post edited by ISIKOL on
  • IvyIvy Posts: 7,165
    ISIKOL said:

    the character is from Rawart and the armor is the barbarian for g8

    great that guy I have

    ISIKOL said:

     

    ...if i remember from memory....painting each frame is out of the question...it would take a month..

    yes agreed

    ISIKOL said:

    .what i really care is to bring the rest of the animation as close as possible to reality ...this is why i use iray... then after effects could do the rest...so just to summarize....i need someone who could take my initial model and pose it as i would tell him.... if thats something easy please let me know a cost in private about it... the rest ( render postwork etc) will be taken care  by proffesionals 2d  animators that works with post effect programs.... thanks again for all your help

    I have  the genesis dwarf  https://www.daz3d.com/dwarf-for-genesis  & https://www.daz3d.com/raw-dwarfology  if this the character your using , if it not can you please point me to which one you are using?

    would you like that saved as a animated pose preset or aniblock for resuse? I can do just the hand keyframing without rendering easily. for not much cost. may take less than a week to tweek it preftect

      please check your SMS for my price

  • Silver DolphinSilver Dolphin Posts: 1,638

    You don't really want to animate inside of Daz. It is not really designed for animation neither is iray.  If you want a easy animation tool go with iclone 7 and (3dexchange to import daz figures) uses game engine animation so is easier for home users less recources need to animate. If you have deeper pockets and want professional results go with the big boys 3Dmax, Maya, Lightwave, or use Carrara Pro (will work with Otoy Octaine) it is a excellent tool for animation better than Daz studio which is best at 2D stills with iray.

  • ImagoImago Posts: 5,658

    I'm an animator too...
    You can contact me here: https://www.fiverr.com/imago_pictures
    I did many jobs for many customers, I hope my skills are enough for you! wink

  • IvyIvy Posts: 7,165

    You don't really want to animate inside of Daz. It is not really designed for animation neither is iray.  If you want a easy animation tool go with iclone 7 and (3dexchange to import daz figures) uses game engine animation so is easier for home users less recources need to animate. If you have deeper pockets and want professional results go with the big boys 3Dmax, Maya, Lightwave, or use Carrara Pro (will work with Otoy Octaine) it is a excellent tool for animation better than Daz studio which is best at 2D stills with iray.

    So I guess my animations in daz , aren't animations?  then what are they ? lol

  • ImagoImago Posts: 5,658
    edited April 2018
    Ivy said:

    You don't really want to animate inside of Daz. It is not really designed for animation neither is iray.  If you want a easy animation tool go with iclone 7 and (3dexchange to import daz figures) uses game engine animation so is easier for home users less recources need to animate. If you have deeper pockets and want professional results go with the big boys 3Dmax, Maya, Lightwave, or use Carrara Pro (will work with Otoy Octaine) it is a excellent tool for animation better than Daz studio which is best at 2D stills with iray.

    So I guess my animations in daz , aren't animations?  then what are they ? lol

    Ahahah! I agree with Ivy! cheeky

    Silver Dolphin, just give a better look to DAZ... It's true, its support for animations is a bit narrow... But once you learnt how to use it, you can do marvels!

    Post edited by Imago on
  • IvyIvy Posts: 7,165

    Hi Imago . I'm a fan of your work.

    I learned with daz studio and poser aniblocks & bvh motions files are great starters , they speed the work flow up.   But really to make genesis look right everything need to be re-keyframed for tweking after you bake the animation to the timeline , which reuires it being be re-done by hand to get the best results. keymate is great for this. . this issue is properly true with any of the 3d software having there own idiosyncrasy's using motion files.

  • ImagoImago Posts: 5,658

    Thanks, Ivy! It's nice to have a fan! wink

    I never used AniBlocks or premade BVHs... I always felt restrained by those, even if they gives a wide choice of actions.

    All my animations are hand-made by me, so I'm sure the char does exactly what I want him to do! For me it's easier and faster create my own walkcycle instead of looking for something that could fit, bake to keyframes, detele the unwanted ones and modify the others... Too lazy for that! cheeky

  • IvyIvy Posts: 7,165
    edited April 2018
    Imago said:

    Thanks, Ivy! It's nice to have a fan! wink

    I never used AniBlocks or premade BVHs... I always felt restrained by those, even if they gives a wide choice of actions.

    All my animations are hand-made by me, so I'm sure the char does exactly what I want him to do! For me it's easier and faster create my own walkcycle instead of looking for something that could fit, bake to keyframes, detele the unwanted ones and modify the others... Too lazy for that! cheeky

    baking & saving the keyframe assure that if studio crashes your motion will be save correctly.  I hate repeating things

    I agree with you that motions sequences done by hand give much better results,  especially working with genesis 8 , as we are . but scenes with tons of walk cycles save tons of time used in large running projects. this is the main reason Motion preset files of any type are so desirable to save production time. finding the right ones to use & tweaking them can be a bit tricky

    Post edited by Ivy on
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