Zbrush import to Daz

Please help me, i'm get stuck into this problem. I'm edit model in zbrush (edit mesh). After that, I'm import to daz and i'm in this situation in image. Anyone, please help me solve this. Thank you so much

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1920 x 1080 - 889K

Comments

  • It looks as if the mesh was loaded as a new object - did you add or remove geometry, for example with an Insert Brush, or divide the mesh in ZBrush?

  • ltanh25ltanh25 Posts: 0

    Thanks Richard, I'm divide the mesh in Zbrush

  • ltanh25ltanh25 Posts: 0

    Please anyone can help me

  • Cris PalominoCris Palomino Posts: 11,151

    Can you please list exactly what you did from the time you exported your figure? You exported the full figure at base mesh, correct?

    Did you bring the model back using Morph Loader Pro or did you import the obj?

  • ltanh25ltanh25 Posts: 0

    First i export the full figure at base mesh to Zbrush. Next i use Zmodeler to add more mesh in model. Then, i bring it back to Daz by using GoZ.

  • Cris PalominoCris Palomino Posts: 11,151

    That is why it is important to fully explain what you've done.  If you are expecting to do a morph, you cannot use anything in ZBrush that will add geometry, such as ZModeler. You can only reshape the mesh. Most brushes (standard, clay, move) do not add geometry. ZModeler most definitely can.

  • bicc39bicc39 Posts: 589

    First i export the full figure at base mesh to Zbrush. Next i use Zmodeler to add more mesh in model. Then, i bring it back to Daz by using GoZ.

    Two different approaches

    1. You are trying to create a morph. You send the lowest resolution  mesh to zbrush. While mesh is there you cannot add or subtract to the mesh, this changes the entire

    mesh, so that when you send back to daz it sees a new object and adds it. The new object will have the default texture.

    It look like, in your scrren print. the original is there but so is the new one (ear).

    Look in scene and see how many figures in the scene

    2 Second approach you are using the original figure to createt a new one. In this case all uv mapping in the original is now basically wothless

  • ltanh25ltanh25 Posts: 0
    bicc39 said:

    First i export the full figure at base mesh to Zbrush. Next i use Zmodeler to add more mesh in model. Then, i bring it back to Daz by using GoZ.

    Two different approaches

    1. You are trying to create a morph. You send the lowest resolution  mesh to zbrush. While mesh is there you cannot add or subtract to the mesh, this changes the entire

    mesh, so that when you send back to daz it sees a new object and adds it. The new object will have the default texture.

    It look like, in your scrren print. the original is there but so is the new one (ear).

    Look in scene and see how many figures in the scene

    2 Second approach you are using the original figure to createt a new one. In this case all uv mapping in the original is now basically wothless

    Thanks bicc39, Could you explain for me what i can do to fix this problem. I'm a newbie in 3D

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