Saving just one portion of a mesh?

I know this has been addressed.  But, I forgot what to search for on here.  I have an exported mesh for G8F where I really like the head, but I somehow messed up the geometry on the body.  Is there a way to preserve the head and zero out the body, back to stock G8F?  I assume this has something to do with masking or geometry editing.  Is there a tutorial thread somewhere?

Thanks for any help!

Comments

  • Here's a thought...tell me if I'm on the right track.  Could I:

    1. Load 2 G8F figures side by side.

    2. Load the messed up morph with the nice head on Figure A then,

    3. Use the Transfer Tool to select just the Head node and transfer to Figure B.

    4. Export a new mesh with the head morph and the base G8F body.

    Would that work...Or is there some reason that the Transfer utility wouldn't transfer just the head shape?

     

  • Richard HaseltineRichard Haseltine Posts: 108,028

    Two options, assuming this is a morph. The simplest, but it gives a hard boundary, is to make the moprh a favourite (click the heart icon on the slider), use the Geometry Editor to select the vertices you want to remove (those of the body), right-click, Morph Editing>Remove Selected Deltas from Favourites (from memory). If you want a softer transition you can do that when loading the shape as a morph, though Morph Loader Pro, by adding a dForm, giving it a weight map, and setting the weights to how much influence you want the morph to have (Genesis 8 has dForms already set up for splitting the head geoemtry) - when you load the morph, expand the options and use the Attenuate By section to select the dForm with the weight map.

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