Saving just one portion of a mesh?
I know this has been addressed. But, I forgot what to search for on here. I have an exported mesh for G8F where I really like the head, but I somehow messed up the geometry on the body. Is there a way to preserve the head and zero out the body, back to stock G8F? I assume this has something to do with masking or geometry editing. Is there a tutorial thread somewhere?
Thanks for any help!

Comments
Here's a thought...tell me if I'm on the right track. Could I:
1. Load 2 G8F figures side by side.
2. Load the messed up morph with the nice head on Figure A then,
3. Use the Transfer Tool to select just the Head node and transfer to Figure B.
4. Export a new mesh with the head morph and the base G8F body.
Would that work...Or is there some reason that the Transfer utility wouldn't transfer just the head shape?
Two options, assuming this is a morph. The simplest, but it gives a hard boundary, is to make the moprh a favourite (click the heart icon on the slider), use the Geometry Editor to select the vertices you want to remove (those of the body), right-click, Morph Editing>Remove Selected Deltas from Favourites (from memory). If you want a softer transition you can do that when loading the shape as a morph, though Morph Loader Pro, by adding a dForm, giving it a weight map, and setting the weights to how much influence you want the morph to have (Genesis 8 has dForms already set up for splitting the head geoemtry) - when you load the morph, expand the options and use the Attenuate By section to select the dForm with the weight map.