Need help using Genx2 with created morph
in The Commons
Hi all. I created a face morph for V4 in Poser which I wanted to transfer to Daz Studio and then (hopefully!) transfer from V4 to Genesis 3...first part has gone smoothly enough and I now have a file I can load onto V4 in Daz Studio via Morph Loader Pro and dial up and it works just fine. But I can't figure out how to then get said face morph to be recognised and appear in the Genx2 plugin. I can see all the standard V4 morphs available, but not my morphs...can anyone explain the process?
Thank you! 

Comments
Hi there. I hope I can help. I've not tried moving my own characters using GenX2 but I had a dig around and came up with this.
When you say you used Morph Loader Pro I presume you exported a .obj file of V4 with your morph(s) applied out of Poser, loaded it onto V4 in DAZ Studio and applied it there and now have a morph sitting in the Parameters or Shaping tab under (something like) Morphs - Morph Loader - yourmorephname. But when you load the V4 figure into GenX2 it cannot see that morph. Am I correct so far? If so then here's what you need to do (there may be some other way, but I don't know it):
I hope this works for you. I have one oddity in that the morph makes G3F's feet turn up (something to do with the V4 pose vs the G3F one) - I seem to recall an easy way to stop this, but cannot quite remember how. If your morph is only a head morph though, then there is a "simple" way using the Geometry Editor tool. I'll write something up later.
I'll throw my two cents in here. And I might be wrong because I don't have Poser and have not tried creating a cr2 morph file myself, but...
The way I have converted V4 morphs designed for Poser (at least using the pz2 format not cr2) is as follows:
Hope that helps.