Ron's Brushes - Merchant Resource - Texture Painting

I apologize if this question has been asked and answered before.  I searched the forums and couldn't find a definitive answer.  Most of the other posts were regarding Photoshop postwork, which this is not.  The included ReadMe files only mention postwork, "to use in your postwork renders for commercial and non commercial use" but also state "You may use these as a merchant resource."

Are we allowed to use Ron's Brushes in textures for models that we might eventually plan to sell or give away as a freebie?  For example, lets say I model a house in Blender and use a generic wood texture (that I have the rights to distribute with a 3D model) for the walls.  Am I then allowed to then use Ron's brushes in Photoshop on these textures to enhance the look?  Like adding dirt, or moss, or even blood splatters to my wall.  And then distribute the final texture for use with the 3D model?

The texture would just be a 2D image, and the "brush" design wouldn't be any more extractable than if it was used in postwork in a standard 2D artwork image.

And then what about using Ron's brushes in the creation of bump or displacements maps?  Again, just a 2D image.  Is this allowed?

Thanks in advance.

 

 

Comments

  • Silent WinterSilent Winter Posts: 3,918

    ^I contacted Customer Services about brush sets for this use.

    (This was in relation to a brush set by another PA, but I mentioned Ron's as well)

    The reply was that the 'Interactive License' would be needed ( but the particular brush set didn't have one).  For Ron's brushes, some of the readme's say "You can use these as a merchant resource" but others don't.

    I went ahead and bought the Interactive License for the ones I wanted to use (scratches, metal scratches, concrete) since I like to support Ron anyway.

    You can always double-check with CS if you want to make sure about a particular set.

  • IceDragonArtIceDragonArt Posts: 12,972

    You can always contact Ron directly, he is very approachable and a super nice guy as well.

  • Erock3DErock3D Posts: 52

    I didn't even think about the interactive license, but now that opens up a whole other issue.  What about other merchant resources, like a skin or textures?  Do all merchant resources then require an interactive license to sell a product that uses said resource?

    For example, I purchased the UHD Fuzzy Cloth Shaders and Merchant Resource a while back.  https://www.daz3d.com/uhd-fuzzy-cloth-shaders-and-merchant-resource. ; I know that I can't use the presets or scripting in the product as a resource, but it was my understanding that if the base texture images were used and baked into a texture map that they could be used in my own projects for sale.  It was also my understanding that the purchased price I paid included the use of it as merchant resource.  Am I wrong here?  Do I also have to purchase an interactive license for ANY merchant resource I plan to use for my own projects I intend to sell?

    I don't have a problem purchasing the Interactive License for Ron's brushes if that is required for how I intend to use them as mentioned previously.  I just had the understanding that simply buying the merchant resource product was enough to use it as a merchant resource, and not that an additional Interactive License was also required.

    I'll try to contact Ron directly though and see what he has to say.  At this point I'm now less concerned with his products and more concerned about whether ALL merchant resources need an interactive license.

     

     

     

  • Silent WinterSilent Winter Posts: 3,918
    edited April 2018

    Items that have 'Merchant Resource' in the title (or indeed description) don't need the interactive license as well (though I'm not sure why some of them still have the option to buy it).  Though note where some MRs forbid their use in freebies (I've mostly seen that with skin products but it could be in any)

    Brushes are a grey area as their use is primarily post-work but they can be used as you described on a texture set.

    Like I said, some of Ron's brushes specify they can be used as MR, but others don't.  Asking him is probably the surest way to know :)

    Post edited by Silent Winter on
  • Erock3DErock3D Posts: 52

    Items that have 'Merchant Resource' in the title (or indeed description) don't need the interactive license as well (though I'm not sure why some of them still have the option to buy it). 


    I didn't think so.  Technically, at least how I read the EULA, an interactive license wouldn't exactly cover using the brushes for textures.  As in the example of the cloth textures merchant resource, I think it would actually be MORE difficult to extract any brush design or shape used (from Ron's brushes) than it would be to extract some resemblence of a tileable texture from a cloth image texture.  But you're right.. Grey area as the primary usage is for post work.

    I sent a message to Ron through his website.  Hopefully I'll hear back from him soon.

    Thanks for the help!

     

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