LineRender9000 is not working and is producing a white screen when I render
Knight22179
Posts: 1,195
When I don't use LineRender9000 (just bought it today), I can render things just fine. But when I load a camera from the LineRender9000 product and hit render, all I get is a white screen. I was tempted to post this in the LineRender9000 thread, but I was afraid it might not get noticed so I'm posting it here. Can someone please help me with this? The manual didn't help me at all and no one seems to have had my problem.
Post edited by Knight22179 on

Comments
Can this be moved to Nuts and Bolts please?
yes. Click on the gear Icon (top right next to star) in your first post, select edit from the drop down. On that page look to the left top and select a new Category from the drop down. Click to repost the post.
Thanks Chohole. ^_^
Now, hopefully someone can help me with this problem.
Perhaps you have the headlamp on the camera on and is washing out your scene?
That's not it. After doing some playing around, I managed to get rid of the white screen. But now my renders won't even center on the figure on the scene and I only get part of it rendered. On top of that, I only get black lines with the rest of the render in a transparent background.
I am wondering if you are switching to the Linerender cameras (since you only seem to be getting part of your scene), which is not necessary. The best way to diagnose a problem is to make things as simple as possible in terms of the scene. Could you try this please?
1) Load a new scene in DS.
2) Load a single figure.
3) Using the Default Camera, bring the figure into view.
4) Go to Content Library > Scripts > Linerender 9000 > Settings Presets and double-click LR9K Color Toon.
New cameras will appear, but don't change from the Default Camera.
5) Go to Content Library > Scripts > Linerender 9000 and double-click LR9K Autorender.
6) At the top of the new window, click Browse and create a new folder for the destination files that Linerender will generate.
7) Enter a name in the File Prefix e.g. Test1.
8) I'm not sure what settings are default or not, so I'm attaching a screen shot of this window with the settings that I use.
9) Click the Render! button in the bottom left.
Linerender should spend some time optimising images, then begin to render the different parts of the image (lines, shading etc). Finally, it will render to the screen a composite image that you can save with the other generated images.
Sorry for the delay. I followed your instructions to the letter and it worked! Now...you wouldn't know how to get results like this would you? (I ask because the default settings suck)
LineRender9000 is a great plugin. I can screen capture a simple process to get you part of the way. Here are a couple of samples of my results with the plugin. These are quick and easy to render.
First, what bike is that? It's awesome! Second, I'd love it if you made a few screenshots to get me started. ^_^
I'm glad to hear that the instructions worked to get you started. Unfortunately, I've not done a lot with Linerender yet and so can't give much advice on how to get those types of results. In the folder that the render is saved to though, you will find a lot of partial renders - outlines, shading etc. I imagine that you would need to combine some of those in Photoshop or similar, with different layer types to get the results that you want each time. sorry that I can't be more hep than that, but I am sure that there are experts here on the forums who can offer more in depth advice.
Here is a link to the bike. https://www.daz3d.com/botmoto
The bike render made use of the toon camera and color ids. The products pdf is helpful and the renders are very fast so trial and error is easy.
Here is a simple start ready for further exploration. Hope it helps.
Just adding what I have found, playing for hours with a friends computer. (He has this plugin, and it is awesome to play with.)
That first picture of the girl...
1: The materials on the objects is devoid of the actual image-maps. It uses only the colors on the surfaces.
2: There are multiple line-renders to make the final composite-image. I can see at-least two individual line-outputs.
3: If I had to guess, I would also say that there is some post-work "blending" and "softening" of the more harsh shade-lines. In addition to using the highest Sub-Division level for the models.
4: Additionally, there seems to be another post-process editing of the colors too. I can see some "pen swipes" in the image, which are not part of the models actual "3D shape". Artistic additions of "what you think it might look like", which are unrealistic, but add that artistic touch of imperfection. (On the dress, the wand and on the apron.)
The three samples provided by richmclean, are "typical" outputs that you should expect, in most renders, using unedited models and unedited output layers. It is an art, not an "easy out". Use the layers that it outputs, in various "blending methods", and with various "filters", to create the final look that you are going for. Once you have a good base-line of the "look" you want to obtain, jot down notes on each layer, so you don't forget what you did to those layers, to get that final look. You will have to repeat that process over and over, as well as going back to rendering, to "tweak" settings, when post-editing can't manage the look, in certain renderings.
You will get there... It isn't difficult... But it will take a little bit of learning along the way. Try googling for "cell shaded renders"... Though few will be for Daz, many tips can be applied to Daz and managed in post-editing with a paint program.
Lighting is going to be your biggest enemy and helper, to capture the look that you are going for. Manual "blending" of solid-edges, will also be "needed", to complete the look. (You can render shaded, and then with solid bands, using layers to "cheat" blending by just erasing the solid lines on the layer above, to expose the softer lines on the layer below. Or use a layer-opacity and blend-mode that captures only the "shades", if you reverse the layer-order.)
One tip, when editing the "color" image... Select the "lock layer transparency", option for that layer. That will stop you from "coloring outside the lines", so to speak. (At the edges, where the "line-art" is located. It will not help within the image's solid-color areas.)
With multiple layers of "lines", even the same lines... You can reduce each layers opacity so they "stack" to full-darkness. Then erase sections of layers below, to make softer lines or thinner lines.
Thanks for the example Richmclean! Now I can play around with those settings and see what I come up with. I'd love to produce something close to the bike but your example looks great with that ship and is a good starting point. Thanks for taking the time to do this. ^_^
JD_Mortal: So, it sounds like I'll have to use a program like Photoshop (or equevalent) to help me with the look I want. I don't have Photoshop (too expensive), but I do have the GIMP so I'll play around with the layers. I don't mind a little bit of work, so long as I get the result I like. Thanks for the tips! ^_^
Thank you so much @richmclean - this plugin had me so confused! Now very impressed with what sort of output I can now produce.
:)
Hi @mike_a5f82f8385
I am very glad it helped. Thanks for letting me know. :)
@richmclean - chiming in here to also give much thanks. I had made progress, but hadn't thought of doing single renders on each camera first to see what the line width and sensitivity settings would render like. The screenshots were a lifesaver.