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Comments
...and a very valuable 2¢.
I used to be heavily involved in traditional art media,excelled in art classes in high school and was an art major (along with music) in college with an emphasis on teaching. When arthritis began to cripple my hand to where I couldn't even draw a clean line anymore or hold a bruch for more than 10 minutes I turned to 3D CG. It is a whole new media which required learning a whole new much more technical language.
When I did a painting I didn't need to be concerned with surface settings like diffuseness, translucency, glossiness, or specularity. I just mixed my colours on the palette and painted what my eyes saw. I didn't need to know about lumens, falloff, aperture, or shutter speed to add an adequate light source, or focal range and DOF settings to accent the subject over the background. In a way it is like learning pretty much everything from the beginning all over again. Yeah composition and basic design of the setting isn't as much an issue as is continually adjusting parameters, lighting, render settings, doing a test render, adjusting again, doing another test render...etc, etc, etc.
If I want something original, I realise I have to lean how to model it, a process that is even more technical than setting up a scene. Years ago I could simply pull out out a sketchpad and work up out the concept. before using it in illustrations For example there is a type of aircraft design in my story that only exists in sketches and my mind. There are no pre made models either here or at the expensive pro stores, that even come close to it. For my SciFi story it is even worse as for the ships I designed, I would have to model each one from scratch for both exterior and interior scenes. Several of the races in the story also pose a special challenge. For example one has two opposable thumbs on each hand, another is slightly feline in nature with a thick mane of fur around the face and down the back with moveable ears and whiskers that work into the expressions. Again not difficult ot draw back when I could, but in 3D will require getting some sort of sculpting and morph generation software which also has it's own learning curve.
So in short, the tools, processes, and all the numbers involved can all have an impact on the quality of a finished work, even for someone who has a lifetime of study and experience in the "analogue" art mediums.
Well, my art teacher told me my art wasn't any good so there is that. LOL, no I didn't practice art everyday for hours after she said that to 'show her I really was a good artist'.
I still like Poser but more for some of the models in it then in actually using Poser. The same is true of DAZ Studio; I don't really like using the program but I do like some of the models.