can anyone give me a quick example of how to create a camera motion in animate2 to use in a movie?
Drekkan
Posts: 460
in The Commons
For example if I had a character who was walking along normally via an aniblock, how would I have it so I when I replayed the animation he was walking and the camera spun around him? please try to just give me an example of how you did this as I learn so much better this way. Keep it basic please.

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Note, I don't do a lot of animation, so there may be more efficient ways to do this.
1) In frame 1, create camera and place it at the correct distance and height for the shot
2) Create null. Turn off "Parent items in place" and parent null to figure's hip
3) turn on "Parent Items in Place" and parent camera to null.
4) slowly move through animation, rotating the null on the Y axis a few more degrees every few frames (keeping the rotations and the number of frames even, so depending on the length of the walk and speed of the rotation maybe 15 degrees every 10 frames or something), and correcting any X/Z rotations in the null caused by hip movements - this may have to be done frame by frame.
Sorry I don't really get it still. Apprecate you trying :( can anyone please point me in the direction of a tutorial video? I have had a hard time finding one but I feel this would be the best way for me to learn. Sorry to add this late but I have found something that explains what you mentioned earlier but 1:12 mentions selecting 'advanced' tab in animate2 timeline on top right and it doesn't appear to show where exactly it is (its offcam) do you know where it is? is this the same. Please check out the vid