When I save a scene how do I retain the position of my viewport?

Hi 

I am rendering images of a genesis figure, I position the viewport and I render what I see in the viewport and then I save the whole scene.

When I open the file later, my viewport rerturns to some default position. So I am looing for a way to save such that I also retain the position of my viewport. I guess one soultion would be to create a camera and not just render what I see in the viewport but i am trying to keep thinsg simple..?  Any way to do that? Thanks

Comments

  • HavosHavos Posts: 5,582

    The solution is as you stated, create a camera and use this for rendering. If you render through the perspective view the position of this is not saved in the scene file.

  • fastbike1fastbike1 Posts: 4,078

    Using camera(s) allows many more options for a single scene. You can also add your camera so the view is exactly the same as the perspective view.

  • heisdaveheisdave Posts: 130

    Thanks all

  • FSMCDesignsFSMCDesigns Posts: 12,844

    Also keep in mind that you will be missing things like correct lighting and shadows when not rendering thru a camera

  • Silent WinterSilent Winter Posts: 3,876
    fastbike1 said:

    Using camera(s) allows many more options for a single scene. You can also add your camera so the view is exactly the same as the perspective view.

    Okay - I gotta know this - how?
    (The number of times I've forgotten I'm in perspective view when lining up my shot, then realised only after I've got it perfect and clicked back and forth to try to match the camera to the same view LOL)

  • SixDsSixDs Posts: 2,384
    edited March 2018

    If you are in perspective view when you add your camera, you should get a popup dialogue that asks you if you wish to use the default settings (the default, naturally) or to "apply active viewport transforms". Selecting the latter will match your new camera to what you see in the viewport. Warning: since I tend to work primarily in the perspective view when building my scenes, I occasionally have found myself accidentally using my camera view and then needing to reset it where I wanted it to remain, not realizing I wasn't in perspective view.

    Similarly, applying active viewport transforms will work with any of the views (front, left side, top, etc.), but I find those less useful as they restrict what I can then do with the camera. (I.e. I need to use the parameter tab slider if I wish to rotate the camera, rather than the viewport controls.

    Post edited by SixDs on
  • Silent WinterSilent Winter Posts: 3,876
    SixDs said:

    If you are in perspective view when you add your camera, you should get a popup dialogue that asks you if you wish to use the default settings (the default, naturally) or to "apply active viewport transforms". Selecting the latter will match your new camera to what you see in the viewport. Warning: since I tend to work primarily in the perspective view when building my scenes, I occasionally have found myself accidentally using my camera view and then needing to reset it where I wanted it to remain, not realizing I wasn't in perspective view.

    Similarly, applying active viewport transforms will work with any of the views (front, left side, top, etc.), but I find those less useful as they restrict what I can then do with the camera. (I.e. I need to use the parameter tab slider if I wish to rotate the camera, rather than the viewport controls.

    Awesome - thanks :)
    (I could've sworn I only get a pop-up to name my new camera - but it's possible I've just overlooked the other options all this time - will try it tomorrow - cheers :) )

  • fastbike1fastbike1 Posts: 4,078
    edited March 2018

    When you create a new camera, you get the following dialog box:

    Select the second option

     

    fastbike1 said:

    Using camera(s) allows many more options for a single scene. You can also add your camera so the view is exactly the same as the perspective view.

    Okay - I gotta know this - how?
    (The number of times I've forgotten I'm in perspective view when lining up my shot, then realised only after I've got it perfect and clicked back and forth to try to match the camera to the same view LOL)

     

    Capture.PNG
    381 x 293 - 27K
    Post edited by fastbike1 on
  • Richard HaseltineRichard Haseltine Posts: 108,104

    If you have only the name field click the Show Options >>> button.

  • RuthvenRuthven Posts: 675

    Okay, I'm probably not smart enough to find out: in 3Dlight and Iray settings editor, where do I find the option to tell Daz to render using the created camera?

    Thanks!

  • Richard HaseltineRichard Haseltine Posts: 108,104
    Ruthven said:

    Okay, I'm probably not smart enough to find out: in 3Dlight and Iray settings editor, where do I find the option to tell Daz to render using the created camera?

    Thanks!

    The render uses the camera being used to view in the active viewport - the camera is picked using the button at top-right of the viewport (by default).

  • SpottedKittySpottedKitty Posts: 7,232
    Ruthven said:

    Okay, I'm probably not smart enough to find out: in 3Dlight and Iray settings editor, where do I find the option to tell Daz to render using the created camera?

    It isn't in render settings — look at the top edge of the Viewport, and click on the text button that names the current Camera or View. A menu drops down, and you just select one. Note that if you have a multiple Viewport layout, each one has its own camera menu.

  • RuthvenRuthven Posts: 675

    Oookay, now I see what to mess up with! cheeky Thanks to you all, consider yourself ribcage-ckracking hugged!

Sign In or Register to comment.