normal and uv problem export from DAZ to substance painter or DDO painter

well i trying substance painter and DDO painter to make Gen3 Female as cyborg :3

but every export variant turn normals in mesh and/or crash UV

how about support this soft? or it'is problem of these softwares?

Comments

  • Richard HaseltineRichard Haseltine Posts: 109,141

    turn normals  = invert normals? I'm not sure what you mean by crash UV. Is this exporting OBJ from Daz Studio and importing into one of the other applications? I'm not familiar with DDO, but Substance Painter cannot (unless it's been added in a very recent update) support the UV layout used by the Daz figures, where the maps are split into several regions each of which occupies a whole UV tile, so that may be what you mean by crashing UVs - that they overlap and so Substance Painter can't paint on just one area. One option is to use a modeller to shrink the maps and place them on a single UV tile, then on exporting the maps from painting they can be split into multiple smaller maps for use on the regular UVs.

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