Late to the party! How do I use dforce? SUCCESS!

AnotherUserNameAnotherUserName Posts: 2,727
edited March 2018 in The Commons

So I just got around to unstalling 4.10 and im eager to try out dforce... I cant figure out how to do that. I loaded the sheet drop scene but I cant figure the...sheet...out.cheeky

Post edited by AnotherUserName on

Comments

  • kaotkblisskaotkbliss Posts: 2,918

    LOL, you're earlier than me. I've not even gotten to the point of even starting to look into it yet. Still trying to update everything I have to G8

  • 3Diva3Diva Posts: 12,027

    There's a thread here with some helpful stuff: https://www.daz3d.com/forums/discussion/203201/daz-3d-introduces-dforce-physics-engine/p1

    It's 36 pages long at the moment though, so there's a lot to go through. I'm sure if you Google it you could find a tutorial on how to get started with it. I know there are a couple threads that have been made on the "how to" of using dForce. :)

  • There's a thread here with some helpful stuff: https://www.daz3d.com/forums/discussion/203201/daz-3d-introduces-dforce-physics-engine/p1

    It's 36 pages long at the moment though, so there's a lot to go through. I'm sure if you Google it you could find a tutorial on how to get started with it. I know there are a couple threads that have been made on the "how to" of using dForce. :)

    Or, you could be super nice Diva and tell me all about itwink

    Come on Diva. Give me a head start on one or two basics and ill (struggle, suffer) through the rest of it.

  • LOL, you're earlier than me. I've not even gotten to the point of even starting to look into it yet. Still trying to update everything I have to G8

    Nice! I havent even installed G8M yet.laugh

  • Ah ok. Heres a start. There is a pane (Window > Panes(tabs)) called Simulation Settings. Within, there are three tabs, Presets, Editor, and Advanced. Advanced is where you choose which video card you are going to use. Editor is where you set all of your settings for gravity and such. Presets are for... presets!?surprise There is also a bright blue button that says Simulate. You select the object, in my case the sheet, and press simulate. You may get a message, something about the kernel for your video card not being configured. Select continue and daz will do its thing. Assuming that there are no conflicts with your card, the sheet should start simulating along the timeline until finished or canceled.

    More to follow!

  • AnotherUserNameAnotherUserName Posts: 2,727
    edited March 2018

    And here are the results.

    What the Sheet.png
    800 x 640 - 573K
    Post edited by AnotherUserName on
  • Something to remember when starting out with dforce. The simulation occures along the timeline. So make sure that all of your start poses are on frame zero (0). Otherwise you could have your dforce items mysteriously moving around the seen during the simulation. If you have placed your dforce item and all of a sudden it snaps to another location when you begin the simulation, that is why. Its because you did not pose your item in frame zero and it simply is snapping to the position that is registered according to the timeline.

    Off to discover more!

  • Charlie JudgeCharlie Judge Posts: 13,451
    edited March 2018
    Post edited by Charlie Judge on
  • Heres an interesting fact. Turning off visibility on an object, hair for example, tells d-force to ignore that object. So it seems in my initial tests. I was using Geneva hair in a wind blown state and it was causing my d-force gown to go all over the place. Fixed when turning off visibility.

  • Turning off visibility can be very useful if you have a piece of fabric that keeps wrapping around a limb or some other object that you dont want it to.

  • You can use multiple wind nodes to control your dforce movement. Create > New dforce wind mode. Select in the scene tree and check the nodes parameters for strength diameter, fall off and more.

    The fact that you can use multiple nodes for wind is excellent!

  • Dforce clothing appears to be morph freindly! It seems to take into account any morph changes that you make before the simulation. So if you have a tunic that you put some front and back bend on before the simulation, the clothing adjusts for those morphs when it completes. Also, if your not entirely happy with the simulation, you can also morph the item after the fact that add a little extra movement. This is so much better that the old dynamic system that cleared the simulation if you had to make any changes after completing it.

  • Richard HaseltineRichard Haseltine Posts: 109,697

    Although turning visibility off is certainly a way to stop an object from interacting with dForce you can also turn off Visible in Simulation; that saves having to remember to reshow the item before rendering.

  • Although turning visibility off is certainly a way to stop an object from interacting with dForce you can also turn off Visible in Simulation; that saves having to remember to reshow the item before rendering.

    I was wondering how that was used. Thanks for the tip Richard!

  • There are some really neat variables at work in d-force. I think that what im going to do is compile a list of all the settings and what I, as your average end-user, percieve to be the effect of changing those values. Ill add pictures and what not so that hopefully, if I get all confused in my descriptions, the pictures will make more sense.

    Busy with yard work this weekend. Ill try and get this guide (if you want to call it that) posted before Monday.

    Yard work...sheesh!

  • xyer0xyer0 Posts: 6,413

    Big ups to you for posting your findings. I'm on the cusp of a full-on dForce excursion, and this has removed most of my trepidation.

  • xyer0 said:

    Big ups to you for posting your findings. I'm on the cusp of a full-on dForce excursion, and this has removed most of my trepidation.

    Excellent, glad to gelp. I was wondering at first whether or not I even wanted to get into dforce. Im very eager to see what the PA's can do with it now.

  • Im going to link to this thread again, thanks to Charlie Judge for posting it here. https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more/p1 . This is a great tutorial. Anyone wanting to learn more about dforce should check it out. Much more comprehensive than what I was working on.

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