Does a saved figure/prop .duf file contain geometry?

oddoneoutoddoneout Posts: 0
edited December 1969 in Daz Studio Discussion

I have been working on refitting a V4 dress to work with Genesis and V5 (since the autofit version is horrendous it has required a lot of tweaks) and saved this as a figure asset .duf file. So far it is for y own personal use and depending on the answer to this next question and the vendor's permission I might distribute the refit as a freebie.

So:
If another user downloaded and opened this .duf file, but does not own the original V4 dress would the file work for them?

Comments

  • ChoholeChohole Posts: 33,604
    edited December 1969

    The .duf file will hold, or need if the dress is saved as a figure asset, all new geoemtry and will be stand-alone

  • BejaymacBejaymac Posts: 1,942
    edited June 2013

    Depends on how and what you saved, if it was a Tri-Ax rigged figure (conforming clothing or stand alone figure) then no the DUF file will not hold any mesh data, just the data required to load it back into the scene, the geometry will be in a DSF asset file in your data folder. Depending on how you saved it that will either be in "data/auto_adapted//< Product >/".

    Post edited by Bejaymac on
  • oddoneoutoddoneout Posts: 0
    edited December 1969

    So the .duf file would not work without the .dsf file, even if the user owned the original v4 poser figure dress (with the original .obj file in their runtime)?

    Therefore the duf file with the .dsf could not be distributed to people who did not purchase the original V4 poser figure dress otherwise they would be getting it for free?

    Is there any way of distributing refits of V4/M4 clothing, that have been put through the transfer utility or autofit and then modified, so that they can only be used by people that have purchased the clothing?

  • Richard HaseltineRichard Haseltine Posts: 107,930
    edited December 1969

    Only by using something,ike RTEncoder to make the new files depend on the old (you can encode a full zip, presumably against the .dsf file in the Data folder).

  • oddoneoutoddoneout Posts: 0
    edited December 1969

    Thanks Richard. That looks pretty complicated so I guess I just won't worry about trying to get it to work for others.

  • DodgerDodger Posts: 305

    oddoneout said:

    So the .duf file would not work without the .dsf file, even if the user owned the original v4 poser figure dress (with the original .obj file in their runtime)?

    Therefore the duf file with the .dsf could not be distributed to people who did not purchase the original V4 poser figure dress otherwise they would be getting it for free?

    Is there any way of distributing refits of V4/M4 clothing, that have been put through the transfer utility or autofit and then modified, so that they can only be used by people that have purchased the clothing?

    Even though this is 12 years old, I ran across it whilst looking for something else (a way to save two prop/figure assets with the same geometry without a new DSF geometry being made for them, but I found a workaround). So anyway...

    I don't know why Richard gave a wrong answer. He usually knows all the stuff. But...  It's easy to do. Not the most 100% user friendly, but them's the breaks.

    1: Make a Poser file that has the dress as just a prop. Do not include the geometry. Make sure the prop is pointing at the geometry, and not storing it in the pp2 file as customGeom.
    2: Load your changes as a morph. Set it to 1 and memorise.
    3: Instruct for users to load this prop into Poser (after all, they HAVE Poser and they HAVE the original item). It will load in referencing the original geometry and apply the morph you gave it.
    4: Give them instructions to export this to a new OBJ, no world transformations and no groups. DAZ doesn't need the groups for clothes.
    5: Tell them to import the OBJ into DAZ Studio, use the transfer utility to make it conform to the new figure, save it as a prop/figure asset with certain parameters, and THEN install your DUF file, which you'll make sure points at the DSF geometry created when they save it out.

    It's tedious. But it's easy.

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