What is the future of DAZ Studio
Illidanstorm
Posts: 655
I am wondering what DAZ3D will become in let's say 5 years form now (which is a lot of time in the fast moving digital world). Is there anything you'd like to see in the future?
Post edited by Chohole on

Comments
I'd like to see more improvements and features added to Daz Studio to make it more proprietary. If users have access to the high end apps that are used to make the Daz figures, then they can learn those apps and develop their own or stick to using DS for rendering or animations. Granted this means DS needs to up it's game on features so legit users won't have a need/want to use other apps..
I'd like to stay with G8 for the near future with improvements added to this figure without the release of a new figure every two years.
I'd like everything having to do with gaming and VR to be sold on a seperate site
I'd like to see the amount of PAs and user base double at least to provide for more options, variety and innovations. If PAs had to worry less about sales on niche products, then we might see more of the niche requests developed. Would even help with more male items.
...expanded file format import support, like .3ds, .lwo, .stl, etc,
...improved 3DL capability.
I do not understand the logic of the statements expressed in the above quote.
The wildy varying needs of individuals will always make the use of
multiple applications necessary.
Daz has found their perfect core niche: Prefabbed
product shoppers& buyers who largely render still images
with the provided engines in Daz studio.
There is a small minority who only use Daz studio as an easy export hub for the high quality human figures& content native to the program and will never use Daz studio exclusively.
one would assume that is why DS Has so many excellent
industry standard export options.
At any rate this thread is redundant and is probably doomed as there is already a long running
"what you like to see in Daz studio " thread:
https://www.daz3d.com/forums/discussion/2301/what-features-would-you-like-to-see-appear-in-dazstudio-5
I think improved clothing fit and body movements. A clothing room style environment where clothing if vrious sorts could be tried on your character and they would be animated and posed wearing . Then imported into a scene with real world lighting and interactive environment where they could be posed in various ways together, cameras could zoom in and out quickly and when you are ready an image could be captured.
Are we talking about Daz 3D, the Company or Daz Studio their proprietry program?
an updated Carrara and Bryce
Oops... Accidentally posted.
+1
Personally, the super expensive Maya stuff makes me nervous. I'm worried that is the route they are going to be taking and end up like 90% of other 3d asset places with the are you kidding dollar price point. That this is just testing the waters and like when they shifted from mostly Poser to mostly DS with extra files for Poser, they are going to migrate to mostly higher end software support and back burner DS and Poser stuff. I'm probably jumping at shadows though, heaven knows I can be an alarmist when it comes to change lol... so basically that is what I fear the 'future of DAZ3D' is... and I hope I'm wrong.
Daz Studio
New users renders not looking fabulous has nothing to do with the models provided and everything to do with the learning curve to use daz studio. You have to learn how to set up the lighting, composition etc. No matter how good the models are, you still have to learn the program in order for things to look good. I could do the exact same render with the exact same models that I did in my first few months here, and the results would be far far different than they were then.
the results would be far far different than they were then.
I would love to know what caused your breakthrough. It's not just adding more tools to your box or a new technique you picked up. Your eye seems to have changed.
At any rate, I remember my first render: pitch black. (iray + skydome)
Second render: pitch black. (Camera in wall)
Third render: Level 19. One character. Floating and no shadows. lol T-Pose, but bent sidways at the waist since I couldn't find the undo. (hello Daz)
Yep, I've gone back to some of my early renders and redone them with my updates skills and they were light years better. I'm still learning.
I'm pretty sure I can spend the rest of my life learning this program lol. So many different things!
At least you found something to render. I kept trying with Daz (and with Poser) and just couldn't find things in the (to me) utter chaos on my hard drive.
As already said, there is a thread for this.
..doing similar here with some new tools for 3DL and seeing the same level of improvement. Even beginning to challenge the quality of my Iray stuff.
My first render was back in 2004 with version 1.7, no iray, no IDL, no Uber Environment, no Dforce or Opitex. You couldn't use Poser Dynamics or Shaders in Daz but you could use everything else and vise versa. You could save anything very easily and they would work in both programs. You didn't need a dozen morph packages and god knows how many character packages to use just one character. Everything was simpler.
Nowadays, both have become segregated and you have to jump through hoops and use god knows how many different ways to save anything if you want it to work in both programs, many (not all) creators only make for their preferred programs.
I will not argue the fact that images do look better today then when I first started, that goes without question. The products created today are better, and not just the people, but the environments and props as well.
I am a low buget person, I buy what I can, when I can, and I think that makes up the majority of people out there. If it were not for those generous enough to make freebies, I would not be in this genre of art. I come from a long line of artists (of every kind) and creators and I have had to bang heads to get anyone to accept 3D art as something worth checking out. Even today, I try to mention or show my art, I get a glimpse and then vague looks after 5 seconds, unless someone is an actual canvas artist, in which case they critique the death out of anything I make.
Big budget programs like Maya and others are never going to be in my paid for list, and I will argue with anyone who thinks being an elitist is the way to go, which big budget people tend to be like. Movies have been made with Daz, Blender and Gimp, all of which are free, so Maya can go jump in a lake.
Daz started slow and there where bumps in the road, but in the last five or so years they have been growing exponentially and, while doing so, managed to keep the low budget people in mind. It was hard at first to get any help with the program, but then suddenly many people started helping other learn and progress as the programs did (now if only Google would fix it's search engine I can find what I'm looking for).
I don't know where Daz is going to be in 5 yrs, and it's possible I won't being using Daz or any other program by then (very ecclectic and always changing), but so long as they keep to the way they have been advancing and keeping the little guy in mind, I see them going quite far. They are doing their best to keep up with the times and the other programs. My only complaint is the elitist aspects of the Daz and Poser programs. Can't say the people of Daz could get a better fan then me.
On a side note, I would never redo an old render, it's a reminder of how far I have come.
Also this is not like the other thread which talks about what you wanted fixed or added to Daz and it's products/store, it's about what you think of Daz and where it might be headed.