Poser cartoon Edgar2 in Daz, question

Hello
I wanted to know:
I'm trying to use the facial morphs of Edgar2 (Poser cartoon) in Daz Studio.
It comes from the factory with many morphs. The morphs tab is there, showing all the morphs, but they do not transform, for example, the movements, and changes of the morphs eyebrows do not change anything, independent, if I drag the parameters. During the time of loading the character in daz appears the window with some information about the loading item. This is a little beyond me, and I need someone with more knowledge to tell me what it is, and if there is a way to make it work.
Thank you

edgartest.jpg
1912 x 926 - 269K
edgartest2.jpg
1912 x 847 - 278K

Comments

  • LeanaLeana Posts: 12,967

    I'm not sure why the morphs don't work, but anyway Edgar2 is a poser weightmapped figure so he won't work properly in DS.

    All the messages in your screenshot are related to DS not beeing able to load poser-style weightmapping.

     

  • nonesuch00nonesuch00 Posts: 18,826

    Yes, that is frustrating! Those are good toons!

  • Thanks for the answers.
    But is this possible to be converted? Is there tool within daz for conversion?

  • nonesuch00nonesuch00 Posts: 18,826

    Not that I've ever heard of. I think the best you can do is export them in FBX format from Poser with their morphs included, like you would for a game, and then import them into DAZ but the quality might be diminished a little. You likely would have to reassign textures and such to.

    I'm not sure now if DAZ Studio can do that. Does anybody know if DAZ can import FBX format and make use of their rigging, materials, and blendshapes/morphs? I've only ever exported.

  • Not that I've ever heard of. I think the best you can do is export them in FBX format from Poser with their morphs included, like you would for a game, and then import them into DAZ but the quality might be diminished a little. You likely would have to reassign textures and such to.

    I'm not sure now if DAZ Studio can do that. Does anybody know if DAZ can import FBX format and make use of their rigging, materials, and blendshapes/morphs? I've only ever exported.

     

    Hmmm, I'm going to try this fbx method. Even because, my interest in using it in daz is due to the beauty of the Iray Render engine

  • nonesuch00nonesuch00 Posts: 18,826

    Not that I've ever heard of. I think the best you can do is export them in FBX format from Poser with their morphs included, like you would for a game, and then import them into DAZ but the quality might be diminished a little. You likely would have to reassign textures and such to.

    I'm not sure now if DAZ Studio can do that. Does anybody know if DAZ can import FBX format and make use of their rigging, materials, and blendshapes/morphs? I've only ever exported.

     

    Hmmm, I'm going to try this fbx method. Even because, my interest in using it in daz is due to the beauty of the Iray Render engine

    It should work but I'm not 100% certain; the main doubt being whether they'll be morph dials present in the Parameters & Shaping tabs.

  • Hmm, this is not working, either. :(
    I have MavkaGenesis, and I'm trying to transfer her morphs to edgar ... An attempt to find a solution but that is not working either.
    If there was a free renderer, such as Iray, that I could just export the poser animation, that already solved my problem.
    Because Daz's Iray gives a Cinematic image effect, and I did not want to miss it ...

  • nonesuch00nonesuch00 Posts: 18,826

    Hmm, this is not working, either. :(
    I have MavkaGenesis, and I'm trying to transfer her morphs to edgar ... An attempt to find a solution but that is not working either.
    If there was a free renderer, such as Iray, that I could just export the poser animation, that already solved my problem.
    Because Daz's Iray gives a Cinematic image effect, and I did not want to miss it ...

    Well SuperFly in Poser is based on Blender's Cycles (but is still an incomplete implimentation but should have everything you are likely to use) which is PBR based, PBR being more or less the same thing as iRay. And I know if you exported to Blender you'd have access to posing & the morphs, although you'd need to learn the different UI and cycles is built into Blender. You'd have to set up the materials once exported to Blender to be PBR correct for cycles.

    Also, for Blender you can download the AMD ProRenderer plugin which is based on openCL so it works on any video card that supports openCL. It supports PBR rendering (which is what iRay is actually supporting too).

  • Hmm, this is not working, either. :(
    I have MavkaGenesis, and I'm trying to transfer her morphs to edgar ... An attempt to find a solution but that is not working either.
    If there was a free renderer, such as Iray, that I could just export the poser animation, that already solved my problem.
    Because Daz's Iray gives a Cinematic image effect, and I did not want to miss it ...

    Well SuperFly in Poser is based on Blender's Cycles (but is still an incomplete implimentation but should have everything you are likely to use) which is PBR based, PBR being more or less the same thing as iRay. And I know if you exported to Blender you'd have access to posing & the morphs, although you'd need to learn the different UI and cycles is built into Blender. You'd have to set up the materials once exported to Blender to be PBR correct for cycles.

    Also, for Blender you can download the AMD ProRenderer plugin which is based on openCL so it works on any video card that supports openCL. It supports PBR rendering (which is what iRay is actually supporting too).

    I´m in PP2014 and render engine fireflly :(

  • jorge dorlandojorge dorlando Posts: 1,159
    edited February 2018

    But I'll take a look at this.
    If Blender import animated scene from poser, this will solve my problem.
    I like the visual render cycles. I have been using this for titles, words, and texts.

    Post edited by jorge dorlando on
  • Don't the most recent Poser models have weight maps that are not compatible with DAZ? That or uses capusle rigs.

  • nonesuch00nonesuch00 Posts: 18,826

    But I'll take a look at this.
    If Blender import animated scene from poser, this will solve my problem.
    I like the visual render cycles. I have been using this for titles, words, and texts.

    Search on youtube for tutorials to export in Poser to Blender or import Poser from Blender. 

  • Amazon12 said:

    Don't the most recent Poser models have weight maps that are not compatible with DAZ? That or uses capusle rigs.

    "That or uses capsule rigs"?!?

    pLEASE

  • scorpioscorpio Posts: 8,533

    I don't know about 'capsule rigs', but DS and Poser have different types of weightmapping, its why HIvewire have to produce two seperate versions of their figures, the Poser version of Dawn, for example, will not work in DS and vis a versa. There are also a type of morph used in Poser that won't work in DS sorry can't remmeber the term used but I bought a hair once where the morphs didn't work and this was why.

  • Amazon12 said:

    Don't the most recent Poser models have weight maps that are not compatible with DAZ? That or uses capusle rigs.

    "That or uses capsule rigs"?!?

    pLEASE

    Poser 8 introduced some tweaks to parametric rigging. The old-style, which is all that DS supports, uses angled lines or speheres to control which parts of the emsh are affected by a joint, which unaffected, and which partially affected. Capsules were a new shape, allowing for a bit more control than spheres.

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