How to work with HUGE 3D Animation Scene files (Merging and Editing)

Sci Fi FunkSci Fi Funk Posts: 1,198
edited December 1969 in Carrara Discussion

How to work with HUGE 3D Animation Scene files. This time I'm concentrating on merging and editing.

http://www.youtube.com/watch?v=_n9R812FEIA

Working with a lot of models means very slow (editing) frame rates if you don't look after your scene.

After you've reduced the polygons and replicated all over the place what's left? Well I have found working at 1% of original size (for very large scenes) and 10% of original size (for pretty large scenes) allows you to move around the scene easier.

There is no penalty with editing the models, nothing changes there, although you have to watch the lighting rig. Very small models won't cast shadows. This might mean increasing your shadow accuracy, but I'm not convinced at this stage that that solves all of the problems either.

However the reason you are working with such small sizes, is to get lots of models (probably buildings) in your scene, and for far away shots esp. in 3d animation you (may) get away with less shadow accuracy.

More info and scenes at http://www.facebook.com/scififunk

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