Okay, I've messed around with the suit and I'll be quite honest- I rather lke it. Its a nice male casual basic, and goodness knows we need more. It is shader friendly too which is nice.
Downside is the texture presets for the jacket dont work.... I'll have to put an order in for that at some point.
Okay, I've messed around with the suit and I'll be quite honest- I rather lke it. Its a nice male casual basic, and goodness knows we need more. It is shader friendly too which is nice.
Downside is the texture presets for the jacket dont work.... I'll have to put an order in for that at some point.
I think his forearms look quite thin kinda wonder what’s going on there will check it out later. For having two layers of cloth his arms should be less narrow.
I hadn't tried the suit before - but the trousers are weird under dforce. The t-shirt pokes through, and hide the jacket and the buttons don't hide with it. I could change the texture on the t-shirt, but like Serene Night says - not the jacket
I hadn't tried the suit before - but the trousers are weird under dforce. The t-shirt pokes through, and hide the jacket and the buttons don't hide with it. I could change the testure on the t-shirt, but like Serene Night says - not the jacket
Yes, we discussed the pants... there is a graft that hides the legs. Trying to get Support to get the artist to make a version without the graft.
After you have run your simulation, turn Smoothing on to deal with any poke through on the shirt.
The buttons are handled by rigid follow nodes (brilliance, whoever thought of this first -- thank you) so they behave differently. Not going to be able to hide them by just turning off the jacket. Sorry, but sometimes you have to take a little annoyance to get something that works better in the long run,
Thanks for that - I'd read about the geograph trousers but I wasn't expecting the other parts, would be nice if some of that was mentioned on the product page - there isn't allot more info in the readme
I've messed around with the set, and I still like it. I put a ticket in for the jacket texture issue.I'd like to be able to use those, since the black is tough to see much details.
I've tried the dforce options, and I don't see too much difference between the outfit without the simulation settings applied and the outfit with it applied. There is a little weight to the legs in particular, but nothing that makes me think it looks terribly much improved over its default look.
Maybe my brain's just too small to comprehend, but if clothing's made for a particular model, it should fit that model with little or no pokethrough. There should be no need for geografting or making things invisible.
Maybe my brain's just too small to comprehend, but if clothing's made for a particular model, it should fit that model with little or no pokethrough. There should be no need for geografting or making things invisible.
Not entirely true, especially early on in a particular release of a given Genesis figure. It's often hard to anticipate what future body shapes will be made and provide proper fits for them, so being able to hide parts to prevent poke through is a good thing most of the time.
I'd been wanting to do something with that suit, but I'll wait to buy it until there's a fix in place - kind of ridiculous to market it as dForce, then have defaults that just don't work. Shame - it's a nice looking set.
This is a nice set. I'll have to check the texture presets, I hadn't noticed that.
The dForce Parameters are... vague. I wonder if the vendor really designed this as dForce or someone else slapped some dForce parameters on it. The obvious issues with the legs geograft suggests the latter to me.
I also feel like I need to say that generally anything this vendor makes is an instant buy for me and I this is probably the only time I have been disappointed. If I worked with women more, I'd but all their stuff. I actually buy some of the female stuff just to transfer it to the guys...can't beat some of those shoes.
Well I just tried a DForce simulation on the Little Ones t-shirt because it was well constructed & simple I figure so not much to go wrong but for some reason with some settings in the simulation pane (not the surfaces properties) the t-shirt actually sunk through the G8M torso and it was worse for that using Viewport with subD 3 & the Best settings for the simulation than not. I enlarged the shirt to about 125%. Very disappointing. I liked the way other things have draped in the very first version of dForce better. I will test that again and see if dForce has changed that much or the number of polygon is that significant (I doubt the t-shirt has many polygons).
does someone have some information if or when this problem with pants will be solved?
I didn't find any reaction from the developer IH Kang so far what is a bit dissapointing.
(The pants are working on the genesis 8 female character btw.)
There is a new casual suit from Daz / Nikisatez...if Kang doesn't solve the Problem I would give a try to the new Set.
I submitted a ticket for the texture issue and it was put in bug tracker and closed by qa. I’m not honestly clear why the ticket was closed when the issue persists unfixed
In the past I would get an email confirming this was the case, but a closed ticket for a confirmed issue (if they confirmed it was a problem and not design*) meant an update was coming shortly.
*To clarify, from what you described it clearly doesn't sound like design, I was thinking in general with tickets :)
The blue textures do not apply for me either. As for the dforce issue and the legs, the pants look good without dforce frankly. Having said that, I WOULD like the disappearing legs thing fixed. I mean, I know how to hide the legs myself if I have poke thru ;). I haven't tried it on the jacket yet.
For some reason, I can't get dForce to do anything on the IHKang Weekend Casual Suit. It's really weird. I can see that it has dForce dynamic surfaces and properties, so no problem there. I click the Simulate button, dForce says it's running, it runs until the stabilization time is over ... and nothing happened. Absolutely nothing at all. He was leaning on a counter, so the jacket should have moved a lot, and nothing happened. (To be honest, while I don't think anything happened with the t-shirt or pants, I'm not sure how visible it would be anyway.
I finally threw up my hands, got rid of that jacket, put on the coat from their Coat Outfit A (which I'd sent through Transfer Utility to G8M a while back), put dForce surfaces on, turned dynamic strength on the "buttons" surface to zero ... and it simmed perfectly. No exploding buttons, no buttons falling off, no buttons getting weirdly stretchy. They even moved with the cloth.
And no, the jacket textures do not apply properly. If you have the entire suit on, what winds up happening is that the jacket textures wind up applying to the t-shirt, of all things. The issue seems to be, in part, that there's at least one surface in both the jacket and the t-shirt (and maybe the pants, too) that's called "default". For some reason, even when you have the jacket selected, the presets don't seem to be able to tell them apart, which makes me suspect that there was some copy/paste operation that didn't get cleaned up properly.
Those sleeves look overly large and loose to me. Are there any morphs or options to make them have a closer fit?
You can actually use the dForce surfaces to shrink the jacket, setting it to 97% gives it a much trimmer fit, you may need to set the shirt surfaces to shrink as well.
Comments
Okay, I've messed around with the suit and I'll be quite honest- I rather lke it. Its a nice male casual basic, and goodness knows we need more. It is shader friendly too which is nice.
Downside is the texture presets for the jacket dont work.... I'll have to put an order in for that at some point.
Ir all dforces well though!
He looks so different in clothes
I think his forearms look quite thin kinda wonder what’s going on there will check it out later. For having two layers of cloth his arms should be less narrow.
Has the disappearing legs been taken care of? I just bought the suit because it generally looks nicer than anything I've got for any male so far.
Laurie
Yeah textures didn’t apply for me so I randomly chose a shader that looks kinda bizarro. Will try more tonight.
I hadn't tried the suit before - but the trousers are weird under dforce. The t-shirt pokes through, and hide the jacket and the buttons don't hide with it. I could change the texture on the t-shirt, but like Serene Night says - not the jacket
Not yet. You can do it yourself, but I don't recommend it unless you have a program like DSON Edit that is going to take the headaches out,
Yes, we discussed the pants... there is a graft that hides the legs. Trying to get Support to get the artist to make a version without the graft.
After you have run your simulation, turn Smoothing on to deal with any poke through on the shirt.
The buttons are handled by rigid follow nodes (brilliance, whoever thought of this first -- thank you) so they behave differently. Not going to be able to hide them by just turning off the jacket. Sorry, but sometimes you have to take a little annoyance to get something that works better in the long run,
Thanks for that - I'd read about the geograph trousers but I wasn't expecting the other parts, would be nice if some of that was mentioned on the product page - there isn't allot more info in the readme
I've submitted a support ticket for the hidden legs issue. This is Just Not Right.
I've messed around with the set, and I still like it. I put a ticket in for the jacket texture issue.I'd like to be able to use those, since the black is tough to see much details.
I've tried the dforce options, and I don't see too much difference between the outfit without the simulation settings applied and the outfit with it applied. There is a little weight to the legs in particular, but nothing that makes me think it looks terribly much improved over its default look.
Maybe my brain's just too small to comprehend, but if clothing's made for a particular model, it should fit that model with little or no pokethrough. There should be no need for geografting or making things invisible.
I'd been wanting to do something with that suit, but I'll wait to buy it until there's a fix in place - kind of ridiculous to market it as dForce, then have defaults that just don't work. Shame - it's a nice looking set.
This is a nice set. I'll have to check the texture presets, I hadn't noticed that.
The dForce Parameters are... vague. I wonder if the vendor really designed this as dForce or someone else slapped some dForce parameters on it. The obvious issues with the legs geograft suggests the latter to me.
I also feel like I need to say that generally anything this vendor makes is an instant buy for me and I this is probably the only time I have been disappointed. If I worked with women more, I'd but all their stuff. I actually buy some of the female stuff just to transfer it to the guys...can't beat some of those shoes.
Well I just tried a DForce simulation on the Little Ones t-shirt because it was well constructed & simple I figure so not much to go wrong but for some reason with some settings in the simulation pane (not the surfaces properties) the t-shirt actually sunk through the G8M torso and it was worse for that using Viewport with subD 3 & the Best settings for the simulation than not. I enlarged the shirt to about 125%. Very disappointing. I liked the way other things have draped in the very first version of dForce better. I will test that again and see if dForce has changed that much or the number of polygon is that significant (I doubt the t-shirt has many polygons).
Hi,
does someone have some information if or when this problem with pants will be solved?
I didn't find any reaction from the developer IH Kang so far what is a bit dissapointing.
(The pants are working on the genesis 8 female character btw.)
There is a new casual suit from Daz / Nikisatez...if Kang doesn't solve the Problem I would give a try to the new Set.
There is also this one, dForces beautifully.
https://www.daz3d.com/dforce-informal-suit-for-genesis-8-males
I submitted a ticket for the texture issue and it was put in bug tracker and closed by qa. I’m not honestly clear why the ticket was closed when the issue persists unfixed
In the past I would get an email confirming this was the case, but a closed ticket for a confirmed issue (if they confirmed it was a problem and not design*) meant an update was coming shortly.
*To clarify, from what you described it clearly doesn't sound like design, I was thinking in general with tickets :)
It’s a bug. Jacket textures don’t apply.
The blue textures do not apply for me either. As for the dforce issue and the legs, the pants look good without dforce frankly. Having said that, I WOULD like the disappearing legs thing fixed. I mean, I know how to hide the legs myself if I have poke thru ;). I haven't tried it on the jacket yet.
Laurie
For some reason, I can't get dForce to do anything on the IHKang Weekend Casual Suit. It's really weird. I can see that it has dForce dynamic surfaces and properties, so no problem there. I click the Simulate button, dForce says it's running, it runs until the stabilization time is over ... and nothing happened. Absolutely nothing at all. He was leaning on a counter, so the jacket should have moved a lot, and nothing happened. (To be honest, while I don't think anything happened with the t-shirt or pants, I'm not sure how visible it would be anyway.
I finally threw up my hands, got rid of that jacket, put on the coat from their Coat Outfit A (which I'd sent through Transfer Utility to G8M a while back), put dForce surfaces on, turned dynamic strength on the "buttons" surface to zero ... and it simmed perfectly. No exploding buttons, no buttons falling off, no buttons getting weirdly stretchy. They even moved with the cloth.
And no, the jacket textures do not apply properly. If you have the entire suit on, what winds up happening is that the jacket textures wind up applying to the t-shirt, of all things. The issue seems to be, in part, that there's at least one surface in both the jacket and the t-shirt (and maybe the pants, too) that's called "default". For some reason, even when you have the jacket selected, the presets don't seem to be able to tell them apart, which makes me suspect that there was some copy/paste operation that didn't get cleaned up properly.
Default is a really unhelpful name for surface/material of a professional 3D modeled product to be using.
You can actually use the dForce surfaces to shrink the jacket, setting it to 97% gives it a much trimmer fit, you may need to set the shirt surfaces to shrink as well.