How can I make Cartoonish characters? are there Morphs for them?
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Also, are there Cartoonish "base figures" like there is the "Genesis ones"?
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Also, are there Cartoonish "base figures" like there is the "Genesis ones"?
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Yes, there are cartoonish products. Several PAs specialize.
For example, 3DUniverse. https://www.daz3d.com/3d-universe
Also, there is the Star toon by Lady Littlefox, Cake One, Traveler.
https://www.daz3d.com/star-2-0-for-genesis-3-female
In addition, there are morphs for the genesis base figures that have a toon look, such as The Girl and The Guy.
In addition to stylized morphs for Genesis generation figures like those above, there are some independent toon figures available. For example, Omnifreaker has Incantoo Warrior and a skeleton opponent with their own meshes (not morphs of Genesis) and own rigging.
You can also make your own morphs in the modeler of your choice. Hexagon is a modeler that Daz offers for free and has a built in bridge to Daz Studio, including for making morphs for genesis figures. I happen to use Carrara to make morphs. I have a simple walk through using Carrara starting at this post.
https://www.daz3d.com/forums/discussion/comment/2818296/#Comment_2818296
You can easily find tutorials using Hexagon, Blender, or other modelers. The basics are the same.
To find more morph tutorials, you could start by searching for Daz Morph Tutorials by Josh Darling and SickleYield
Also Morpheus and Sakura, some of the early versions of Aiko and Hiro, and for animals the Precious line.
There are also a number of furry types for Genesis (wolf, cat, rabbit)
And don't forget JoeQuick's Duckie for Genesis and Genesis 3!
Thanks all of you
I have small AutoCad experience, does it help? I mean, is the modelling really that hard or is it just a matter of pushing around a character's face until it is satisfactory?
In order to make morphs in any program, ultimately the same tasks have to be done.
- Load the Daz figure to scale in your modeler (might have to export from Daz Studio first if your program does not have a bridge or can't load directly).
- Move the points of the Daz figure mesh around as desired.
- Export the result out to scale.
- Use the Morphloader Pro function in Studio to import/apply and save the morph.
Hexagon has the advantage of automatically handling the export/import and scale issues and triggers morphloader so you don't have to fuss.
Carrara can load the figure directly (for G8M and G8F need a free character set to load), but has to save out before using morphloader pro, although there is a specific export format for Daz Studio morphs.
Blender and most other programs don't have a bridge, but I'm sure it is not a big deal to learn the extra import/export scale settings.
Full disclaimer. The more that your morph distorts the mesh, the more likely it is that you will also want to make other adjustments in Studio. For example, if your toon has very long legs and a relatively short torso, then you will want to adjust the rigging so that the joints align with the knees, etc of the distorted mesh. I don't want to underestimate what is involved in making your own toon morphs because they tend to have relatively extreme changes. It just comes down to how comfortable you are in your modeler of choice, how important it is to you to want to achieve a specific look, and how much time you have to follow a few tutorials.
You're better off going with a 'toon or anime morph for a Genesis or later character becuse you will have a much greater selection of clothing. If you choose an earlier or stand alone character, you can check out Crossdresser for clothing.
I think the best bet is to ask specifiy exactly what you're looking for and recommendations can better be suggested based on those specifics.
-MJ
https://www.daz3d.com/ms-hedgehog-for-genesis-8-female
https://www.daz3d.com/sakura-8
https://www.daz3d.com/marcel-for-genesis-2-male-s
This is rather dated, but: https://www.daz3d.com/catgirl-for-aiko-4-and-victoria-4
https://www.daz3d.com/toonytigers-for-genesis-bundle
(WillDupre in general)
https://www.daz3d.com/animated-for-genesis-2-male-s-bundle
The fact that I will just have to handle the meshes made me way happier, I will also mostly use facial morphs
I am researching if I can modify a character's face on/for DAZ3D the same way I can in a video game, for example:https://www.youtube.com/watch?v=6kTJI30KsiU that being: adjusting the "parts" of the face to achieve an unique look, as in "not the same as the default"
Very nice, thank you
Depending on your choice of figure, this is typically accomplished with a "Base Figure" and a "Morph Pack" for said figure *IF* there is one (all figures do not have morph packs). An example of this can be seen here with:
Hiro Toon (Base): https://www.daz3d.com/hiro-toon
Hiro Toon Faces (Face Morphs): https://www.daz3d.com/hiro-toon-faces
Some figures come equipped with facial morphs. The downside to this is with this approach you are limited to only the clothing options the figure has available UNLESS you use another Clothing Converter utility (like someone mentioned Crossdresser which is what i use btw), to expand the available clothing options a figure may have.
I know this all may sound confusing, but if you research it, im sure you'll get the hang of it.
-MJ
I understand most, I have used the software briefly before, I am going to work more with it once I fix things, so I'm already learning what is essential to me.
I have this "200 Plus Head and Face Morphs for Genesis 8 Females", is it good? I heard Genesis is the most versatile Base Figure, almost everything rotates around it, I also heard those Victorias and Michaels are Genesis Morphs, so Genesis can use its items, is that right?
Yes you can but you will need to design & write the code yourself and although the 2D aspects of your character customization UI in the game. Morph3D (daughter company of DAZ 3D) has already done a large part of that work though, you just need to extend it to suit you.
https://www.morph3d.com/morph-artist-tools & they have other tools too. All free although the models aren't.
Very nice! thank you for sharing the link, but I'm not looking for making clothes, sorry if I lack the terms, I am new to this software
You can start with a character like several mentioned and linked above, and then buy a more general morph pack to customize. There are morph packs for the heads of each genesis generation figure. You can dial a character that you own to some percentage between 0-100% and mix it with morphs from other packs that you own. In addition to specific characters, there are also morph packs that give a variety of facial and body dials to mix and match. For example, here are 2 of many head morph packs for Genesis 8 figures.
https://www.daz3d.com/200-plus-head-and-face-morphs-for-genesis-8-female-s
https://www.daz3d.com/200-plus-head-and-face-morphs-for-genesis-8-male-s
In the attached, I have loaded the Genesis 3 female and mixed 50% Star and 50% The Girl 7. They are listed in my first post above. Look at the attached screenshot. Along the right side is a set of parameters set at 50%. They are found by selecting the figure in the scene and clicking the "shaping" pane. Morphs that you purchase or make yourself can be found by navigating in this pane.
.
And for comparison, here is a the same base figure (Genesis 3 female) dialed to Aiko 7 at 70% and Toon Generation female dialed to 30% (and some age morph changes). See dials on right side of screenshot.
To sum up - the answer to the question in your first post is Yes!
You can make toon-style characters in Daz Studio. You have a number of options.
- You can purchase characters
- You can purchase morph packs
- You can create your own characters and morph packs
- With morph dials from all of those characters and morph packs, you can mix and match to create new looks
Awesome, I have all my questions answered by now, thanks for your attention, nothing else to add.