Examples of UV maps for one model on another

I thinking about investing in this and other products:

https://www.daz3d.com/genesis-3-uvs-for-genesis

However, I need to see some examples of how this works.  Has anyone else used these and if so, can you provide some examples of your use?

There are some textures for other models that I would love to use on the current meshes but I want to see some of this in action beyond the promos.

Thanks folks.

Comments

  • If it helps you a bit, I totally trust Cayman Studios with their products, they indeed do wonderful work to make it possible to use especially older textures on newer figures. I used this product: https://www.daz3d.com/legacy-uvs-for-genesis-8-michael-4 for all the 15! different Michael 8's in my promo images here: https://www.daz3d.com/jepe-s-beddingz-for-michael-8 :)

     

  • If it helps you a bit, I totally trust Cayman Studios with their products, they indeed do wonderful work to make it possible to use especially older textures on newer figures. I used this product: https://www.daz3d.com/legacy-uvs-for-genesis-8-michael-4 for all the 15! different Michael 8's in my promo images here: https://www.daz3d.com/jepe-s-beddingz-for-michael-8 :)

     

    How much tweaking to the morph did you need to do, if any?

  • Cayman Studio's product is for the textures only, it will not port morphs over to any figure. So you can use the original morphs of the figure with textures to give these a completely different look. 

  • Cayman Studio's product is for the textures only, it will not port morphs over to any figure. So you can use the original morphs of the figure with textures to give these a completely different look. 

    Hmmm, I see.  So I can use this in combination with sickleyield's technique for sharing morphs between meshes or the GenX stuff for morphs and use this for the textures.  Maybe have G8 morphs and texture on a G3 mesh?

    I have to play around with this.  Would love to see other examples. :)

  • Cayman Studio's product is for the textures only, it will not port morphs over to any figure. So you can use the original morphs of the figure with textures to give these a completely different look. 

    Hmmm, I see.  So I can use this in combination with sickleyield's technique for sharing morphs between meshes or the GenX stuff for morphs and use this for the textures.  Maybe have G8 morphs and texture on a G3 mesh?

    I have to play around with this.  Would love to see other examples. :)

    There's not much to see with examples since they just seamlessly apply the skins.  I have tried about 30 different skins of V4/M4/G1/G2 on G3 and I've never had any seams appear or had any other issues.  Here's the V4 Elite Texture: Marie https://www.daz3d.com/v4-elite-texture-marie applied to Genesis 3 Female using Cayman Studios V4 for G3F tool.

    v4 on g3f.jpg
    738 x 1600 - 343K
  • There's not much to see with examples since they just seamlessly apply the skins.  I have tried about 30 different skins of V4/M4/G1/G2 on G3 and I've never had any seams appear or had any other issues.  Here's the V4 Elite Texture: Marie https://www.daz3d.com/v4-elite-texture-marie applied to Genesis 3 Female using Cayman Studios V4 for G3F tool.

    This looks very nice.  I will have to play around.  I would love to use this texture...

    https://www.daz3d.com/bd-vale-for-monique-8

    On Monique 6 or Monique 7.  Not quite ready to use G8 stuff.  Want to get as much mileage as I can out of G1, G2, and G3.

     

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