Changing the tiling size of a shader?
Man Behind the Curtain
Posts: 61
I've tried to use the Metal Abounds shaders on a few items in my scene, but the pattern is much too large in proportion to the object, especially obvious with the chainmail shaders. Is there any way to change how the shader tiles on an object. The tile of the shader needs to be at least half the size or maybe even a third of it's size.
Thanks,
Vince

Comments
Yes, sir. Select the item in the scene tab, go to surfaces tab. The setting should be near the bottom, verticle tiles and horizontal tiles. Bump it up to make the texture appear smaller, bump it down to make the texture appear larger. It's often better to increase/decrease them equally, but there are exceptions.
There are a group of tiling options in that set. They can be found under Shader Presets/Iray/Utility/Tiling (if you are loading via Content Library). You can change the pattern size ffrom the largest (1x1) to half-size (2x2), one third size (3x3) and so on down to 10x10 (one-tenth size), 20x20 and 30x30.
Edit to Add: Or according to the ReadMe they can be found iin Smart Content under the category Shaders/Iray/Utilities.
Thanks!