Drop to Surface - dForce

I have started and stopped a render multiple times in order to fine tune the placement of objects. Even with a 27" FHD screen it is hard to see if an object is placed correctly on a surface in the openGL Preview Viewport.

I would like dForce to be extended to have an option that everything in a scene is treated s static and dropped to the nearest static surface underneath it, with exceptions being marked before hand (I'm thinking things like the Law Enforcement Officer's Utility Belt & all the utilities here otherwise those would drop to the floor or elsewhere).

Thanks.

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