Using existing morphs in combination with custom morphs and sell as one new morph... is this ok?

SandmanGFXSandmanGFX Posts: 75
edited December 1969 in Daz Studio Discussion

Hi,

I'd like to know if it is ok to use multiple morphs (for Genesis, created by DAZ or other vendors), then export and customise in a modelling application and sell the merged result on as a new morph.

I understand you could import and use reverse deformations and then ERC-freeze, but I'd prefer not to.

I'm guessing there won't be a general answer, in this case is the above ok for the Genesis Evolution morphs?

Thanks in advance!

Comments

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Probably not, afaicr.

  • Richard HaseltineRichard Haseltine Posts: 101,181
    edited December 1969

    No, you need to use Reverse Deformations to separate your work and distribute only that.

    Spawning morphs from others is in any event a bad idea, even without distribution issues, as you won't get the correction morphs if you use the spawned morph with another morph (another human base character such as V5 or D5, or a monster such as one of RawArt's characters for example) and you lose the joint-centre adjustments, not to mention that DS will have to auto-generate morphs in clothing even if the clothing has a better custom morph for one or more of the component morphs.

  • SandmanGFXSandmanGFX Posts: 75
    edited December 1969

    Thanks for the replies! I suspected it wouldn't be allowed.

    The reason I was asking is because I started creating some extreme expression morphs, using pre-existing morphs (e.g. "Open Mouth", "Open Smile", etc.) and applying more than what their usual limits would be. So the problem with ERC-freeze I think (I have not tried this, so it's an assumption) would be that, say "Mouth Open" will still stop at 100%, hence the point of the morphs being defeated. Hmmm... Maybe there's a work-around?

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