Sci-fi Corridor B (Any way to make this a bit less of a memory hog?)
in The Commons
I rendered this product without anything in it and it was just about maxing out my Titan 12 gig.
I admit I was rendering it at 4K, but I have been able to do this with other similar products, such as the Hanger, without it being...so...um....taxing...
Love the product, but if I add a couple of characters...I'm back to CPU rendering....
Just looking for some ideas....
JD

Comments
Downsample the maps maybe?
https://www.daz3d.com/scene-optimizer ist your friend in such cases....
I was thinking of that, tough I wonder which ones would benefit the scene most...
I'll have to play around with it....
JD
Probably the easiest apporach is to do them all in one go, then work backwards if you need it..
yeah I stopped buying the sci fi addons from petipet as they just kill my system wiith nothing added to them. Thanks for bringing this up JD, was eyeing the scifi corridor for a project, but I'll find an alternative since the scene has 4 figures fully clothed in it.
I have found that I need to go through surface for surface and remove all but diffuse maps for surfaces that are needed but not seen. For figures I tend to replace the fingernail and toenail maps with just shaders for colour. I also use shader sets to give simular looks to an outfit but reduce the number of maps needed as every surface that uses a map, iray loads it in just for that surface. So if everything uses 4k maps, even for small details like fingernails, then its a waste of vram. i recently rendered a scene with 2 fully dressed G3F's that should have used about 12gb of vram if I left all the original textures in place. But after some tweaking, I got the whole scene down to 5GB for the textures.
I use this on just about everything I render, good call!