How to use G2F wet skin on G3F?

Hi,

I bought Legacy UVs for G3: V6 and also Wet skin for G2F. I render in 3Delight. What I want to do is apply this Wet Skin on a skin texture made for G3F (and not a skin texture for G2F).

Can anyone tell me how to do this? All the forum topics I see here are about users trying to get a wet skin applied on V4/G2F texture transferred to G3F - which is pretty straightforward, first load V4/G2F, load the V4/G2F skin, apply the Wet Skin for V4/G2F, save as material preset, then apply the preset through the Legacy UVs product. However I'm trying to apply the Wet Skin for G2F product on a G3F skin texture, like say a skin texture that came with a character set for G3F. Any possible way to do this?

Thanks!

Comments

  • You can't as each surface can have only one UV set applied, you would want the Geensis 3 UVs for the skin (and to ignore the geoGraftys that patch the problem areas) and the Geensis 2 UVs for the water overlay. I can't recall if this product uses a Geometry Shell rather than overlaying onto the base maps - if it does, or can be made to work that way, one workaround might be two figures  with the same shape and pose - one, using the base UVs and no grafdts, for the skin map and as econd, invisible or just move out of sight, with the Legacy UVs applied from which you generate a Geometry Shell for the overlay and position around the base figure

  • RobertDyRobertDy Posts: 272

    You can't as each surface can have only one UV set applied, you would want the Geensis 3 UVs for the skin (and to ignore the geoGraftys that patch the problem areas) and the Geensis 2 UVs for the water overlay. I can't recall if this product uses a Geometry Shell rather than overlaying onto the base maps - if it does, or can be made to work that way, one workaround might be two figures  with the same shape and pose - one, using the base UVs and no grafdts, for the skin map and as econd, invisible or just move out of sight, with the Legacy UVs applied from which you generate a Geometry Shell for the overlay and position around the base figure

    Is it possible to use G2F geometry shells on G3F? I see a 'Wet Skin Geo Shells for G2F' product and I wonder if it can be used through the method you described. Sorry this Geo shell subject is still very alien to me.

    I also have Wet Maps for V4 that are applied through LIE, any chance they can be used on G3F through Cayman's texture converter?

  • As for the second, the LIE overlays, they definitely won't work - the overlay and the base texture need to be the same UVs (so, I suppose, they would work on V4 maps applied to G3F).

    A Geometry Shell is just a clone of the base figure that can take different materials,. and can be offset with a Push Modifier. So you can't use a Genesis 2 shell on a Genesis 3 figure but you could use the materials on a shell from one figure, with the Cayman product, and the base skin applied to another Genesis 3 - effectively what I was tentatively suggesting above.

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