Active Pose Tool cannot rotate with pins. What am I missing?

I've been through a lot of forum material. There are ubiquitious basic quesitons that saturate this subject. 

I'm attempting a bellydance animation for a genesis 2 female. I'm using genesis 2 because genesis 3 and 8 (which I've spent the most money on) wiggle through the red pins. Genesis and genesis 2 are the only figures that pin correctly. 

Goal: Basic Shimmy and figure 8. 

https://www.google.com/search?q=bellydance+basics&rlz=1C1CHZL_enUS759US759&oq=bellydance+basics&aqs=chrome..69i57.5067j0j8&sourceid=chrome&ie=UTF-8#kpvalbx=1

My sister is a bellydance instructor and I wanted to make her a short animation. (the girl in the video is not my sister. please don't ask for her phone number. ;)

I can fake my way through the chest islolation parts with the purlpe pins because the whole upper body is in motion but, PURPLE PINS are not BONE pins and they do not lock the feet properly. Feet on the floor dont move, not even a little. 

My quesiton: Using the ACTIVE POSE TOOL, can you bring up a rotation tool for direct manipulation like the shift button gives you control of the up down right left tool? I can't leave the active pose tool to grab the normal rotation tool or any other tool, Daz deselects the active pose data. I'm sure there's a good reason for this as code can be a cruel mistress. Also the rotation tool in the upper left of the screen ignores the pins completely even if you're on the active pose menu. 

Ultimately I'd love for Daz3D to be a one stop shop. Not to reshape and texture like zbrush and blender. I just want to use the Daz3D for animating since it IS part of Daz studio already. I'd even like to purchase graphMate and keyMate but not if I can't navigate past this hurtle first. Ooooorr... Can I fix this problem with either of those addons? Is there something I missed completely?  I'd love to be wrong here. 

https://www.daz3d.com/graphmate

https://www.daz3d.com/keymate

 

 

Comments

  • Active Pose is usable only for translation by viewport dragging, if you want to pose via rotations or to use the parameter sliders you have to use the Universal tool.

  • Is there a way to make the universal pose tool work properly or are you suggesting I should use third party software? Is it time for me to learn Blender?

     

  • The Universal tool does need a bit of help - the poses you want to achieve need to be reachable from the pose in which you pinned the feet. I've also seen it reported that using the pins from the posing gadget at top-left of the viewport works better than using those on the viewport gizmo at the bone centre, but I'm not sure that is at all plausible so perhaps something else was meant.

  • ChoholeChohole Posts: 33,604
    relayed

    Whether triggered from the Pose Tool (a persistent view tool) menu, or the Universal Tool (or one of the derivatives) menu, or the keyboard accelerator, or a toolbar button, or any other menu item, the pinning actions are all the same; which ones are displayed may change depending on context, but they are all from the same pool.
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